December 2006
Volume 5 / Issue 6

Downloadable Version (.pdf format)
 
 In This Edition:
 

Welcome to another edition of the ASI Technical Newsletter - the System Builder's Resource! This newsletter features articles on the latest computer technologies and products offered by ASI CORP, a leading North American Distributor of computer components and whitebox systems. If you are an ASI customer feel free to call our Technical Support Team or visit www.asisupport.com (general technical help), www.asiserver.com (server solutions) or www.asimobile.com (notebooks) for further information. Thank you.

 

 
The Intel Quad-Core Dominance Arrives on the Desktop Platform !

 

 
Intel® Core™2 Extreme Quad-Core Processor

The world's best desktop processor for multimedia applications
and first with quad-core technology.

  • Up to 80% faster performance for highly-threaded apps

  • Four processing cores to handle massive throughput

  • Based on leading Intel® Core™ microarchitecture, industry-first 8MB total cache

Just when you thought a CPU with two cores was enough processing power for you, here comes the Intel® Core™ 2 Extreme quad-core processor - the world's first quad-core desktop processor delivering the latest in cutting-edge processor technology. This processor has been primarily designed for PC enthusiasts and first adopters since it carries a hefty ~$1000 price tag. If you're fortunate enough to get one of these babies in your Xmas stocking, you will experience performance second to none on highly-threaded applications and enjoy extreme multi-tasking capabilities.

The Intel internal code name for the
Core 2 Extreme QX6700 quad-core is "Kentsfield" and it is literally build by putting two two dual-core Core 2 Duo E6700 2.66GHz CPUs into a single multi-chip module or package. You've see this same technology before with the Intel Pentium D 900 series of processors code-named "Presler" which debuted earlier this year. You can clearly see the two individual processor dies from the picture of the CPU without the heat spreader below. This gives the QX6700 an effective die size of 286 mm˛, which is double the die size of a single Core 2 Duo CPU. Having all cores on a single package has another benefit of allowing it to look like a single processor as far as Microsoft operating system licensing is concerned, where they charge by the socket, not the number of cores.

When we go under the QX6700's hood, we find the existence of two "Conroe" cores on a single chip, with no new tweaks to the individual cores, and very inefficient power management between the two die as evidenced by the 130W thermal specification, 2x that of Conroe procs. Some CPU architects would argue that this approach isn't "true quad-core" technology, and consider it a bit of a cheat. They would tell you that a true quad-core would consist of four cores on a single processor die. So why didn't Intel take this type of approach? An analogy I like comes from MaximumPC where you engineer a way to easily combine two 2-leaf clovers and produce an abundance of them, as opposed to hunting a field and only coming up with a few naturally occurring 4-leaf clovers. To put it into more tech lingo, Intel had several reasons for producing their first quad-core this way:

  • Processor yield is better for a pair of 143mm˛ dies than one 286mm˛ die (this will change when Intel moves to 45nm technology)

  • It's easier to bin-sort the CPUs to get matched pairs, whereas a die with two mismatched cores would need to ship at the frequency of the lower core.

  • Wafer starts are the same, since the dies are identical, which means manufacturing lines don't need to differ

  • And the most likely key reason: faster time to market with quad-core and beat AMD to the punch

Technically, the QX6700 has a total of 8MB of cache among the four cores, since there are two separate die on the processor package, but each die's 4MB of shared L2 cache is only dedicated to the two cores on that particular die. The cache is still "smart" though within each die and can be shared dynamically between the two cores on that die. If one core is idle, the other core can use all 4MB of L2 cache. If data needs to be passed back and forth between the two dual-core dies, it must be done over the 1066MHz (effective) shared front side bus (FSB). Intel suggests in its technical product specification that the FSB has plenty of bandwidth to handle the kind of traffic used by a desktop CPU, but in the future they will move to a 1333MHz FSB just like the Xeon 5100 series.

Enough of the "it isn't a real quad-core processor" talk and lets get into what matters most to users when purchasing an expensive and powerful processor - application support. Even though dual-core processors have been around for almost two years now, multi-threaded application software is only now starting to emerge from
development. Next month with the arrival of Windows Vista and applications like Office 2007 optimized for it, Intel says Quad-Core users will benefit from their enhanced multitasking capabilities. In fact, Intel mentions that even Windows XP users may benefit from Quad-Core somewhat just from having the additional two cores to run all those background intensive tasks like anti-virus and other security related programs. Also remember that Intel and AMD are both heavily banking on developers taking advantage of multi-threaded code in their software to help drive the need for more CPU performance in the coming years; without it, the need for more processor cores and their incredible performance gains would effectively stagnate.

Intel® Core™2 Extreme Quad-Core processor features
Features Benefits
Quad-Core Processing Provides four independent cores in a single package with 8 MB of L2 cache and a 1066 MHz Front Side Bus. Four dedicated, physical threads help operating systems and applications deliver additional performance, so end users can experience better multi-tasking and multi-threaded performance across many types of applications and work loads.
Intel® Wide Dynamic Execution Improves execution speed and efficiency, delivering more instructions per clock cycle. Each core can complete up to four full instructions simultaneously.
Intel® Smart Memory Access Optimizes the use of the data bandwidth from the memory subsystem to accelerate out-of-order execution. A newly designed prediction mechanism reduces the time in-flight instructions have to wait for data. New pre-fetch algorithms move data from system memory into fast L2 cache in advance of execution. These functions keep the pipeline full, improving instruction throughput and performance.
Intel® Advanced Smart Cache Dynamically allocates the shared L2 cache is to each processor core based on workload. This efficient, dual-core optimized implementation increases the probability that each core can access data from fast L2 cache, significantly reducing latency to frequently used data and improving performance.
Intel® Advanced Digital Media Boost Accelerates the execution of Streaming SIMD Extension (SSE) instructions to significantly improve the performance on a broad range of applications, including video, audio, image and photo processing, multimedia, encryption, financial, engineering and scientific applications. The 128-bit SSE instructions are now issued at a throughput rate of one per clock cycle effectively doubling their speed of execution on a per clock basis over previous generation processors.
Intel® Virtualization Technology Allows one hardware platform to function as multiple "virtual" platforms. Intel VT improves manageability, limiting downtime and maintaining worker productivity by isolating computing activities into separate partitions.
Intel® 64 Allows the processor to access larger amounts of memory. With appropriate 64-bit hardware and software, platforms based on an Intel processor supporting Intel 64 can allow the use of extended virtual and physical memory.
Execute Disable Bit Provides enhanced virus protection when deployed with a supported operating system. Memory can be marked as executable or non-executable, allowing the processor to raise an error to the operating system if malicious code attempts to run in non-executable memory. This prevents the code from infecting the system.
Intel Designed Thermal Solution for Boxed Processors Includes a 4-pin connector for fan speed control to help minimize the acoustic noise levels generated from running the fan at higher speeds for thermal performance. Fan speed control technology is based on actual CPU temperature and power usage.
 

Core™2 Extreme Processor Lineup:
 

The Core 2 Extreme processor family just grew by one member as the new Core 2 Extreme QX6700 Quad-Core was added last month. The new QX6700 Quad-Core operates 300MHz less than the X6800 Dual-Core Extreme, but since the clock multiplier isn't locked in this family you can very easily overclock the 2.66GHz QX6700 by 10% to 2.93GHz without any problems to match the raw speed of the X6800. Besides being able to run 4 concurrent software threads the QX6700 Quad processor differentiates itself by having an 8MB L2 cache (4MB x 2) and a 128KB L1 cache (64KB x 2). It still uses Intel's 65nm manufacturing technology and the stellar Core™ micro-architecture, which we covered in the September ASI Technical Newsletter.

The QX6700 is packed with 582 million transistors into a die size of approximately 286mm2, double that of the Core 2 Duo E6000 "Conroe" series. Like the previous Core 2 Extreme x6800 processor, the QX6700 utilizes a 1066 MHz front-side bus, comes in the LGA775 package and supports DDR2-800 memory. The QX6700 processor voltage draw ranges from 1.100V to 1.372V, is rated at 65W thermal design power (TDP), and has a thermal specification of 130W, or the amount of heat that needs to be dissipated by the cooling system.

ASI
SKU
Processor
Number
Clock
Speed
Cache
Size L2
Front
Side Bus
Quad
Core
Intel®
VT
Enhanced
Intel
SpeedStep®
Technology
Intel®
64
Execute
Disable Bit
sSpec#
54454 QX6700 2.66 GHz 8MB 1066 MHz SL9UL
50918 X6800 2.93 GHz 4MB 1066 MHz   SL9S5

 
Multimedia Performance:

The Core 2 Extreme QX6700 Quad-Core processor makes significant improvements to overall system performance by offloading certain tasks or threads to one of the four specific cores to help get more done in less time. Today's multimedia applications such as video & audio editing, graphics rendering, and 3D modeling take advantage of multi-threading performance and some even demonstrate significant scalability with these Quad-Core processors. If you're in the business of professional content creation, purchasing one of these processors is almost a no-brainer. In the testing results show below and reported at other review web sites, the primary difference between two and four cores is in the sheer amount of work that got done. 3D renderers like Autodesk's 3ds Max, absolutely love more processing cores, as do popular applications such as Photoshop CS2 and Lightwave 9.

The Cinebench 9.5 test is also a multi-threaded 3D rendering benchmark that takes advantage of any and all available processing cores and performance numbers posted by Anandtech show performance gains of over 60% when moving from two to four cores. But one of the more interesting findings reported is with the QX6700 being a more efficient overall CPU with higher performance per watt numbers as compared to any "Conroe" processor, even though Kentsfield consumes twice the amount of power to operate. 

Courtesy of AnandTech, the graph below illustrates how having more cores does increase efficiency if the software is designed to take advantage of those additional cores. The point of diminishing returns hasn't been reached with adding more cores, but the two downward trending curves for Quicktime H.264 encoding (purple line) & iTunes MP3 encoding (yellow line) show the current problem with scaling from two to four cores. Very few desktop applications can actually take advantage of a dual-core CPU, even fewer are geared for Quad-Core processors, and in those applications these Quad-Core processors actually take a step backwards in terms of overall efficiency; that's not the fault of the processor, but rather of the software not being optimized to support multiple threads.
 

 
Exceptional Multi-media Performance

Gaming Performance:
 
It seems all the new multi-core game consoles have made a big impact on the way PC game developers are programming for multi-core desktop processors.  Numerous gaming companies are now working on completely new gaming engines, which can take advantage of four processor cores and potentially any number of cores down the road (possible desktop Octa-Core in the 2008 timeframe with Intel 45nm "Nehalem" microarchitecture). From looking at numerous reviews detailing multi-cores and gaming, it seems the results clearly didn't show any advantage using multi-core processors right now, beyond the moderate speed gains from a couple games that can take advantage of 2 software threads. Even the multi-threaded Quake 4 benchmark doesn't show a performance increase when going from two to four cores, and it's one of very few games that actually takes advantage of multiple cores. Without significant software re-writes of today's games, you just won't see the sort of benchmark improvements you need in order to drive gaming performance forward.

2007 will mark the beginning of multi-threaded games making their impact on the PC gaming market segment. Upcoming game titles that will support Quad-core (or better) support will be Supreme Commander (Gas Powered Games / THQ), Epic's Unreal Tournament 2007 (and all Unreal Engine 3 titles), Valve's Half-Life 2: Episode 2 and Ubisoft's just-released Splinter Cell: Double Agent. At the Fall 2006 Intel Developer Forum, Intel showed off Remedy's Alan Wake, which will support a staggering 5 independent execution threads
->  one each for rendering, audio, streaming, physics and terrain bit-mapping. In this game apparently just the rendering and physics threads alone are enough to max processor utilization for a dual-core CPU, but the additional 3 threads are what may improve the gaming experience on a Quad-Core CPU.

Below are some screenshots from the upcoming PC game Alan Wake:



From Tim Sweeney, Founder and President of Epic Games about Unreal Tournament 2007's thread usage: "Currently Unreal Engine 3 runs two heavyweight threads all the time: one for gameplay and one for rendering. In addition, there are several helper threads to which we offload all of the physics (using Ageia's multithreaded PhysX library), streaming, and several other tasks. We plan to extend the threading support further in time for the release of Unreal Tournament 2007 next year, to further exploit multi-core PC CPUs. Major opportunities for multithreaded optimization include particle systems, animation, and terrain. Also, since UT2007 uses very extensive vehicle and ragdoll physics, we expect that at peak times during gameplay that we'll have no trouble fully exploiting 4 threads at the maximum detail settings."

Comparative Performance:

I think this quote from The Inquirer web site says it all: "...taking a look into media encoding shows that the AMD Quad FX (FX-74) just gets crushed by Kentsfield in raw performance, especially in MPEG-2 8Mbit reproduction. But the worst result for AMD is a look into power consumption and performance per watt. The AMD system consumes far more power than Intel, sometimes even double that of the Kentsfield setup."

All benchmarks found here => http://www.intel.com/performance/desktop/extreme/index.htm


Platform Support for Core™2 Extreme Quad-Core processors:
 
Motherboard Support:

Quite a few motherboard companies have announced support for the new Intel QX6700, but not all motherboards will support this quad-core CPU. For example the Intel® 975X Express Chipset supports the Intel Core™2 Quad-Core processor if you have a MB, which has support for the new input voltage range along with a very recent BIOS update that adds the new CPU Microcode signature for this processor. For example, Intel's own D975XBX board doesn't support the QX6700, so Intel is now shipping a new version, the D975XBX2 "Bad Axe 2" (ASI SKU: 53844) board with full Quad-Core support as well as changes to allow for DDR2-800 memory. Most of ASUS's current high-end desktop offerings based on the 975X, P965, and nVidia 680i / 650i chipsets will support the new Quad-Core processor => Click here to see full list.
 
Chassis Support:

Intel thermal specifications require the use of a Thermally Advantaged Chassis (TAC) version 1.1 when integrating an Intel® Core™2 Extreme processor into your system. A TAC version 1.1 chassis is defined by the presence of an 80mm side-panel air duct, a 92mm rear chassis fan and side-panel venting holes above the graphics and add-in card slots to provide additional cooling for high-end PCI Express graphics and other peripherals. Some chassis even have super-quiet 200mm fans as found in the new Antec "Nine Hundred" ultimate gamer chassis (ASI SKU: 52553).

     To view Intel's Thermally Advantaged Chassis list => Click Here
   
Power Supply Support:
Intel requires an ATX12V version 2.2
power supply for use with the Core™2 Extreme QX6700 processor. Please check www.intel.com/go/powersupplies for the appropriate support and validated power supplies. But please only use this chart as a guideline, since your particular system configuration will dictate the total wattage needed to run your system reliably. For a system with a discrete PCI Express x16 video card, Intel recommends a power supply in the 450-600W range, and if you employ two high-end nVidia 8800GTX in SLI with multiple hard drives, you might even consider going with a 700W to 1KW power supply.
 


 
Windows Vista Preview

Get Ready to Connect to a Whole New Windows Experience
Ready for full release in January 2007, Microsoft Windows Vistais the latest workstation operating system from Microsoft (formerly codenamed Longhorn) designed for home and business use on personal computers. It is designed to dramatically improve the computing experience of every kind of PC user - from people at home who use their PCs for simple web browsing, to business people who must organize and act on large volumes of data, to scientists who routinely perform complex mathematical analysis.

Microsoft's main marketing message with this product is simple: "Windows Vista™ increases clarity, productivity and focus, empowering users to do more with their PC." Doing more is the heart of Vista which includes better tools for deployment, management, security, data backup and recovery. Vista also features better performance, a new user interface, and is designed to help one more easily to find and organize information. In fact there are far more new features in Vista than we can cover today but let us take a look at some of the most interesting ones.

Top Ten New Features
Aero User Experience Certain versions of Vista will feature a new user interface (GUI) named Windows Aero™, which is both efficient and beautiful. This new interface makes it easier than ever before to find your way around the operating system. It even makes it easier to accomplish multiple tasks at once by providing a three-dimensional, real-time, animated view of all of your open applications and documents. (note Aero also requires certain minimum computer hardware requirements).
Flip 3D

In addition to Windows Flip (ALT+TAB) Windows® Flip 3D utilizes the 3D capabilities in Windows Vista™ to quickly flip through, preview and select windows and apps. It is activated by Windows Key + TAB.

This is a fun and easy way to quickly preview the content in open Windows, providing much more detail than traditional TAB switching.

Windows Sidebar Widgets This features a transparent panel anchored to the side of the screen where a user can place Desktop Gadgets, which are small applets designed for a specialized purpose (such as displaying the weather, news, stock quotes, RSS feeds, clocks and calendars, application controls, mini-games and puzzles, etc). The sidebar does not waste screen real estate because you can set it to hide behind maximized Windows. Microsoft Windows Vista comes with an essential set of gadgets to get you started. You can easily download more gadgets from an online gadget gallery.
Windows SuperFetch Windows SuperFetch, a new technology in Windows Vista, allows applications and files to load much faster than on Windows XP-based computers. SuperFetch understands which applications you use most, and preloads these applications into memory, so your system is more responsive. SuperFetch uses an intelligent prioritization scheme that understands which applications you use most often, and can even differentiate which applications you are likely to use at different times, so that your computer is ready to do what you want it to do. Windows Vista can also prioritize your applications over background tasks, so that when you return to your machine after leaving it idle, it's still responsive.
ReadyBoost Windows Vista introduces a new concept in adding memory to a system. Windows ReadyBoost is a disk caching technology lets users use a removable flash memory device, such as a USB thumb drive, to improve system performance without opening the box. Windows ReadyBoost can improve system performance because it can retrieve data kept on the flash memory more quickly than it can retrieve data kept on the hard disk, decreasing the time you need to wait for your PC to respond. Combined with SuperFetch technology, this can help drive impressive improvements in system responsiveness. Requirements:
  • The capacity of the USB device must be at least 256 MB and no larger than 4 GB
  • The USB device must support USB 2.0
  • The device must be capable of 3.5 MB/s read speeds for 4 kB random reads spread uniformly across the entire device and 2.5 MB/s write speeds for 512 kB random writes spread uniformly across the device.
  • The device must have at least 64 MB of free space
Integrated Media Center Certain editions of Vista (Home Premium and Ultimate) will get a fully integrated Media Center that replaces MCE 2005 Edition. You can enjoy all your favorite digital entertainment - including live and recorded TV, movies, music, and pictures - in one place with the easy-to-use Windows Media Center menu system and remote control. Windows Media Center in Windows Vista includes enhancements for expanded support of digital and high-definition cable TV, an improved menu system, and the ability to create a consumer-electronics-quality living-room experience, as well as new options for multi-room access to your entertainment through Media Center Extenders, including Xbox 360.
Internet Explorer 7 Windows Vista enhances the Internet Explorer experience through IE7 - the first major web browser update in years. The upcoming release of Internet Explorer 7 not only adds important new security and privacy features, but makes everyday tasks easier through features such as tabbed browsing, inline search, and shrink-to-fit printing. Internet Explorer 7 also provides new tools to give you direct access to information you want, with built-in support for web feeds (RSS).
Windows Backup and Restore Center This handy section located under system maintenance covers a Backup Wizard and System Restore settings. Includes The "File and Folder Backup Wizard" which makes it easy to select specific files that you want to backup. Select your files, then your method of backup  where you want to store them, and you are done.

There is also a method called "CompletePC Backup" to make a backup image of your hard drive in case of complete hardware failure and you can restore that backup from the new Windows Recovery Environment (WinRE). To restore lost files or correct system problems you can use the File and Folder Restore Wizard or restore shadow copies of altered or accidentally deleted files to bring them back to life (shadow copies only available in Vista Business, Enterprise, and Ultimate).

Instant Desktop Search Powerful indexing and user-assignable metadata make searching for all kinds of data a lot easier - including files, e-mails, and Web content. And if you're running Vista on a Windows Longhorn (server) network, you can perform searches across the network to other PCs.
DX10 Support DirectX 10 is an entirely new version, rebuilt from the ground up, and it will be exclusive on the Vista platform (cannot run on XP). It has legacy DirectX 9 driver compatibility (and even this is supposed to run faster than on XP). DirectX 10 is a new, higher performance API design optimal for future 3D gaming systems and high level 3D realism and animation (more realistic textures, reflections, smoke, clouds, etc). The official Vista development team site has more information at: http://windowsvistablog.com/blogs/windowsvista/articles/447226.aspx
Windows Vista Editions
To make sure that everyone has an offering tailored to meet their specific needs, Microsoft will deliver five different flavors (editions) of Windows Vista. Each edition is focused on the needs of a specific type of person Home editions have entertainment features that the Business versions do not have, and Business versions have management feature the Home editions do not have. Only Vista Ultimate combine the features of all editions.

Business Editions (2):

Windows Vista Business: Similar to XP Professional but designed to be more manageable and reliable this version is “… the operating system designed for organizations of all sizes” according to Microsoft and also features improved search capabilities and Table PC technology such has handwriting and digital pen recognition. Vista business has the data protection and security and application support businesses need.

Windows Vista Enterprise: This is the edition targeted toward true global size companies and this release will have everything Business Edition features then add to that Windows BitLocker™ Drive Encryption (protect sensitive data), Virtual PC Express (aids in legacy application compatibility), and interestingly enough a subsystem for UNIX-based applications. (This edition not sold by ASI).

Home Editions (3):

Windows Vista Home Basic: According to Microsoft press release Vista Home Basic is “…a great choice for homes with basic computing needs.” It includes all the basic operating system functionality such as email and web surfing, a new sidebar and parental controls, but does not include the Aero Interface.

Windows Vista Home Premium: Similar to XP Home, Home Premium Edition will probably have the broadest adoption and provides everything the Basic Edition does plus Aero plus better integrated search, Media Center capabilities (you can record/watch TV shows with the correct hardware), Tablet PC technology, and integrated DVD authoring and recording functions. It is also optimized for mobility (notebook platforms).

Windows Vista Ultimate: This edition combines all the features the other Business and Home Editions for those who need (or just want) everything! Perfect for those who work from home and need business level networking and security and home entertainment all rolled into one. Definitely the choice for Windows power users everywhere who want the "ultimate" experience. 

ASI SKU for System Builders
ASI will be selling all of these editions except Enterprise. There will be separate 32-bit and 64-bit versions of each edition, as well as DSP 1-packs, 3-packs and 30-packs for system builders. Note that some editions are available in both CD and DVD media.

Below are some of the ASI SKU# for single pack 32-bit editions which will be the most popular - for additional product SKU please ask your ASI sales representative.

Integration Notes - 32-bit OS supports 4GB RAM maximum, DVD media require DVD-ROM capable optical drive. Software requires clean installation of operating system. All versions of Windows Vista except for Home Basic support dual processor PCs (two physical processors regardless of how many cores).

SKU# Edition Media Technology Language DSP Package
55847 Business CD 32-bit English 1 Pack
55849 Business DVD 32-bit English 1 Pack
55885 Ultimate DVD 32-bit English 1 Pack
55843 Home Basic CD 32-bit English 1 Pack
55874 Home Basic DVD 32-bit English 1 Pack
55881 Home Premium DVD 32-bit English 1 Pack
Feature Comparison by Edition
Vista Editions Vista Home Basic Vista Home Premium Vista Business Vista Enterprise Vista Ultimate
Aero "Glass" UI No Yes Yes Yes Yes
User Account Control (UAC) Yes Yes Yes Yes Yes
Windows Firewall/Defender Yes Yes Yes Yes Yes
IE7 with phishing filter, protected mode Yes Yes Yes Yes Yes
Instant Search Yes Yes Yes Yes Yes
Maximum supported RAM (32-bit version) 4GB 4GB 4GB 4GB 4GB
Maximum supported RAM (64-bit version) 8GB 16GB 128GB 128GB 128GB
Number of logical CPUs (cores) supported Unlimited Unlimited Unlimited Unlimited Unlimited
Number of physical CPUs supported 1 2 2 2 2
Backup and recover Yes Yes Yes Yes Yes
Scheduled backup No Yes Yes Yes Yes
Volume Shadow Copy No No Yes Yes Yes
Bit Locker (drive encryption) No No No Yes Yes
Super Fetch Yes Yes Yes Yes Yes
"Premium" Games No Yes Yes Yes Yes
Media Player 11 Yes Yes Yes Yes Yes
Photo Gallery Yes Yes Yes Yes Yes
Media Center (with HDTV/cable card support) No Yes No No Yes
Windows Movie Maker (with HD support) No Yes No No Yes
Windows DVD Maker No Yes No No Yes
Remote Desktop Limited Limited Yes Yes Yes
Offline Files/Folders No No Yes Yes Yes
IIS Web Server No No Yes Yes Yes
Meeting Space Interaction Limited Yes Yes Yes Yes
Rights Management Services No No Yes Yes Yes
Tablet PC Functionality No Yes Yes Yes Yes
Side Show No Yes Yes Yes Yes
Speech Recognition Yes Yes Yes Yes Yes
Fax and Scan No No Yes Yes Yes
Ultimate Extras No No No No Yes
Business Networking and Remote Desktop is only supported on Vista Enterprise, Business, and Ultimate. Business networking required to join a domain or login to a domain controller such as Windows Server
  • Home Basic = 5 simultaneous connections (workgroup) - no domain login
  • Home Premium = 10 simultaneous connections (workgroup), cannot join a domain, can only join a "Quattro Home Server" which is an unreleased Windows Server 2003 R2-based server product aimed at the home market (may also be called Home Server 2007)
  • Enterprise, Business and Ultimate Editions all allow 10 network connections (workgroup) and joining a domain
Vista Deployment for System Builders
Vista has been developed with a whole new set of deployment tools and technologies to make it easier to manage larger scale rollouts of multiple systems as done by systems builders and corporate IT departments. File-based imaging (deploying an entire operating system as a single file) is built into Windows Vista, so you can achieve the same results with "out of box" technologies.

Microsoft has made a significant investment in Windows Vista to make it easy and inexpensive for businesses to deploy. The deployment process features:

  • Modularization of device and language features so you can deploy only what you need and keep images lean (no need for dozens of images for each hardware platform)
  • A single unified answer file (unattend.xml) that uses industry-standard XML
  • A standard imaging format called Windows Imaging Format (WIM) that uses compression and single-instance storage to reduce image storage requirements. WIM is also file-based (instead of sector-based as most disk imaging formats are) which makes it possible to mount WIM images to folders so you can easily add and remove components like device drivers to customize and maintain your images instead of having to rebuild them. WIM is also independent of the underlying hardware platform, which again means fewer images to maintain
  • A disk imaging tool called ImageX that can be run either from the command line or within the Windows PE pre-installation environment. ImageX can be used both to capture a sysprepped master computer to a WIM file and apply the WIM file onto a target system. Note that using ImageX from the command-line means you can script deployments using batch files
The basic process of deploying Vista involves:
  • Installing Vista and applications on a master computer and then running sysprep
  • Using ImageX to capture the image from the master computer
  • Customizing the image on a test computer by adding drivers and language modules as needed
  • Deploying the image from media or from a server using scripts
  • Maintaining the image as service packs and driver updates are released. 

For more information see:

http://technet.microsoft.com/en-us/windowsvista/aa905079.aspx (Step by Step Deployment Guide)

http://technet.microsoft.com/en-us/windowsvista/aa905070.aspx (ImageX and WIM image format)

Official Vista Links
www.microsoft.com/windowsvista/default.aspx (Main page)

www.microsoft.com/technet/windowsvista/default.mspx (TechNet)

www.windowsvistatnt.com/documents/windows_vista_tips_&_tricks.pdf (Top 10 Tips & Tricks)


 
NVIDIA GeForce 8800 Series
Early this November NVIDIA launched their latest series of video cards based on their new G80 graphics core. Aptly named the 8800 Series, the two cards released, (the GeForce 8800GTX and the GeForce 8800GTS) are both capable of delivering awe-inspiring game play and jaw-dropping high quality graphics.

With the intent of putting itself way out ahead of it's competitors, NVIDIA has come up with a brand new architecture which will entrench them in the hearts and minds of hardcore gamers and performance users worldwide. In just one generation, NVIDIA has introduced performance that, in many cases, doubles the competitions performance numbers on their top end product.

An Entirely New Design

NVIDIA has brought forth a completely new design for their video card offering. Instead of the normal process of simply increasing pixel and vertex shaders in order to improve quality or bumping up core clock and memory clock speeds to increase performance, the G80 relies on an entirely new unified architecture to do it's bidding. Created over the past 4 years, NVIDIA has been fairly quiet about the entire development cycle of the 8800 GPU and it's unified architecture model. Even as of July 2005, David Kirk (Chief Scientist at NVIDIA), was saying that they "will do a unified architecture in hardware when it makes sense." Well, it seems as though it definitely makes sense now!

The GeForce 8800GTX GPU consists of a massive array of 128 parallel Stream Processors (with a tidy 96 available on the 8800GTS), which are capable of performing the previously individualized tasks of vertex and pixel operations. Along with these tasks, the stream processors also handle geometry and even physics operations leaving room for NVIDIA to take a swipe at 3rd party physics add-on cards as well. Each of the stream processors can be dynamically allocated to whichever task makes the most sense for load balancing the GPU's resources for the current task at hand. In addition to the huge number of stream processors available, they also run on a separate clock than the GPU's core clock. The Shader clock runs at 1350MHz on the 8800GTX and a very respectable 1200MHz on the 8800GTS.

(Stream Processors shown as SP in the diagram below)

 

(near) Future Proof?

The NVIDIA 8800 Series is the first card to support Microsoft's DirectX 10 API and it's not hard to guess why. NVIDIA engineers designed the new product from the beginning with DirectX 10 and Windows Vista in mind. Also good to note is that the GeForce 8800GTX was the reference GPU for DirectX 10 API development and certification. DirectX was introduced back in 1995 to be launched in conjunction with the Windows 95 operating system. DirectX 10 represents the most significant enhancement of the technology since the introduction of Pixel Shading in DirectX 8.0. Shader Model 4.0 has been released as a part of the DirectX 10 specification and the 8800 Series is fully compliant with all of it's requirements.

In a nutshell, the big differences between Shader Model 3.0 and 4.0 boil down to three main changes; unification of shaders, geometry shaders, and resource virtualization. With the incoming Microsoft Windows Vista operating system, and it's exclusive use of DirectX 10, this card is primed and ready to fully support both gaming and and kind of creative production work in the foreseeable future.

Specifications

  GeForce 8800 GTX GeForce 8800 GTS
Host Interface PCI-express x16 PCI-express x16
Fabrication process (nm) 90