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December 2006 |
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Volume 5 / Issue 6 |
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Downloadable Version (.pdf format)
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In This Edition: |
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Welcome to
another edition of the ASI Technical Newsletter - the System
Builder's Resource! This
newsletter features articles on the latest computer technologies and
products offered by ASI CORP, a leading North American Distributor
of computer components and whitebox systems. If you are an ASI customer feel free to call
our Technical Support Team or visit
www.asisupport.com (general technical help),
www.asiserver.com (server solutions) or
www.asimobile.com (notebooks) for further information. Thank you.
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The
Intel
Quad-Core Dominance
Arrives on the Desktop Platform !
|
|
Intel®
Core™2 Extreme Quad-Core Processor
The
world's best desktop processor for multimedia
applications
and first with quad-core technology.
-
Up to 80%
faster performance for highly-threaded apps
-
Four processing
cores to handle massive throughput
-
Based on
leading Intel® Core™ microarchitecture,
industry-first 8MB total cache
Just
when you thought a CPU with two cores was enough
processing power for you, here comes the
Intel® Core™ 2 Extreme quad-core processor - the
world's first quad-core desktop processor delivering the
latest in cutting-edge processor technology. This
processor has been primarily designed for PC enthusiasts
and first adopters since it carries a hefty ~$1000 price
tag. If you're fortunate enough
to get one of these babies in your Xmas stocking, you
will experience performance second to none on
highly-threaded applications and enjoy extreme
multi-tasking capabilities.
The Intel internal code
name for the
Core™
2 Extreme QX6700 quad-core is
"Kentsfield" and it is
literally build by putting two
two dual-core
Core™
2
Duo E6700 2.66GHz CPUs
into a single multi-chip module or package. You've see
this same technology before with the Intel Pentium D 900
series of processors code-named "Presler" which debuted
earlier this year. You can clearly see the two
individual processor dies from the picture of the CPU
without the heat spreader below. This gives the QX6700
an effective die size of 286 mm˛, which is double the
die size of a single Core 2 Duo CPU. Having all cores on
a single package has another benefit of allowing
it to look like a single processor as far as Microsoft
operating system licensing is concerned, where they
charge by the socket, not the number of cores.
When we go under the
QX6700's hood, we find the existence of two "Conroe"
cores on a single chip, with no new tweaks to the
individual cores, and very inefficient power management
between the two die as evidenced by the 130W thermal
specification, 2x that of Conroe procs.
Some CPU architects would
argue that this approach isn't "true quad-core"
technology, and consider it a bit of a cheat. They would
tell you that a true quad-core would consist of four
cores on a single processor die. So why didn't Intel
take this type of approach? An analogy I like comes from
MaximumPC where you engineer a way to easily combine two
2-leaf clovers and produce an abundance of them, as
opposed to hunting a field and only coming up with a few
naturally occurring 4-leaf clovers. To put it into more
tech lingo, Intel had several reasons for producing
their first quad-core this way:
-
Processor
yield is better for a pair of 143mm˛ dies than one
286mm˛ die (this will change when Intel moves to
45nm technology)
-
It's easier
to bin-sort the CPUs to get matched pairs, whereas a
die with two mismatched cores would need to ship at
the frequency of the lower core.
-
Wafer starts
are the same, since the dies are identical, which
means manufacturing lines don't need to differ
-
And the
most likely key reason: faster time to market with
quad-core and beat AMD to the punch
Technically,
the QX6700 has a total of 8MB of cache among the four
cores, since there are two separate die on the processor
package, but each die's 4MB of shared L2 cache is only
dedicated to the two cores on that particular die. The
cache is still "smart" though within each die and can be
shared dynamically between the two cores on that die. If
one core is idle, the other core can use all 4MB of L2
cache. If data needs to be passed back and forth between
the two dual-core dies, it must be done over the 1066MHz
(effective) shared front side bus (FSB). Intel suggests
in its technical product specification that the FSB has
plenty of bandwidth to handle the kind of traffic used
by a desktop CPU, but in the future they will move to a
1333MHz FSB just like the Xeon 5100 series.
Enough of the "it isn't a real quad-core processor" talk
and lets get into what matters most to users when
purchasing an expensive and powerful processor -
application support. Even though dual-core processors
have been around for almost two years now,
multi-threaded application software is only now starting
to emerge from
development. Next month with the arrival of Windows
Vista and applications like Office 2007 optimized for
it,
Intel says Quad-Core users
will benefit from their enhanced multitasking
capabilities. In fact, Intel mentions that even Windows
XP users may benefit from Quad-Core somewhat just from
having the additional two cores to run all those
background intensive tasks like anti-virus and other
security related programs.
Also
remember that Intel and AMD are both heavily banking on
developers taking advantage of multi-threaded code in
their software to help drive the need for more CPU
performance in the coming years; without it, the need
for more processor cores and their incredible
performance gains would effectively stagnate.
|
Intel® Core™2 Extreme Quad-Core
processor features |
|
Features |
Benefits |
|
Quad-Core Processing |
Provides
four independent cores in a single
package with 8 MB of L2 cache and a 1066
MHz Front Side Bus. Four dedicated,
physical threads help operating systems
and applications deliver additional
performance, so end users can experience
better multi-tasking and multi-threaded
performance across many types of
applications and work loads. |
|
Intel®
Wide Dynamic Execution |
Improves
execution speed and efficiency,
delivering more instructions per clock
cycle. Each core can complete up to four
full instructions simultaneously. |
|
Intel®
Smart Memory Access |
Optimizes
the use of the data bandwidth from the
memory subsystem to accelerate
out-of-order execution. A newly designed
prediction mechanism reduces the time
in-flight instructions have to wait for
data. New pre-fetch algorithms move data
from system memory into fast L2 cache in
advance of execution. These functions
keep the pipeline full, improving
instruction throughput and performance. |
|
Intel® Advanced Smart Cache |
Dynamically allocates the shared L2
cache is to each processor core based on
workload. This efficient, dual-core
optimized implementation increases the
probability that each core can access
data from fast L2 cache, significantly
reducing latency to frequently used data
and improving performance. |
|
Intel®
Advanced Digital Media Boost |
Accelerates the execution of Streaming
SIMD Extension (SSE) instructions to
significantly improve the performance on
a broad range of applications, including
video, audio, image and photo
processing, multimedia, encryption,
financial, engineering and scientific
applications. The 128-bit SSE
instructions are now issued at a
throughput rate of one per clock cycle
effectively doubling their speed of
execution on a per clock basis over
previous generation processors. |
|
Intel® Virtualization Technology |
Allows one
hardware platform to function as
multiple "virtual" platforms. Intel VT
improves manageability, limiting
downtime and maintaining worker
productivity by isolating computing
activities into separate partitions. |
|
Intel® 64 |
Allows the
processor to access larger amounts of
memory. With appropriate 64-bit hardware
and software, platforms based on an
Intel processor supporting Intel 64 can
allow the use of extended virtual and
physical memory. |
|
Execute Disable Bit |
Provides
enhanced virus protection when deployed
with a supported operating system.
Memory can be marked as executable or
non-executable, allowing the processor
to raise an error to the operating
system if malicious code attempts to run
in non-executable memory. This prevents
the code from infecting the system. |
|
Intel
Designed Thermal Solution for Boxed
Processors |
Includes a
4-pin connector for fan speed control to
help minimize the acoustic noise levels
generated from running the fan at higher
speeds for thermal performance. Fan
speed control technology is based on
actual CPU temperature and power usage. |
Core™2 Extreme
Processor Lineup:
The
Core™
2 Extreme processor family just grew by one member as the new
Core™
2 Extreme QX6700 Quad-Core was added last month. The new QX6700
Quad-Core operates 300MHz less than the X6800 Dual-Core Extreme,
but since the clock multiplier isn't locked in this family you
can very easily overclock the 2.66GHz QX6700 by 10% to 2.93GHz
without any problems to match the raw speed of the X6800.
Besides being able to run 4 concurrent software threads the
QX6700 Quad processor differentiates itself by having an 8MB L2
cache (4MB x 2) and a 128KB L1 cache (64KB x 2). It still uses
Intel's 65nm manufacturing technology and
the stellar
Core™ micro-architecture, which we covered in the
September ASI Technical Newsletter.
The QX6700 is packed with 582
million transistors into
a
die
size of approximately 286mm2,
double that of the Core 2 Duo E6000 "Conroe" series.
Like the previous Core™
2 Extreme x6800 processor,
the
QX6700 utilizes a 1066 MHz front-side bus, comes in the LGA775
package and supports DDR2-800 memory. The QX6700
processor
voltage draw ranges from 1.100V to 1.372V,
is rated at 65W thermal design power (TDP), and has a
thermal
specification of
130W, or the
amount of heat that needs to be dissipated by the cooling
system.
ASI
SKU |
Processor
Number |
Clock
Speed |
Cache
Size L2 |
Front
Side Bus |
Quad
Core |
Intel®
VT |
Enhanced
Intel
SpeedStep®
Technology |
Intel®
64 |
Execute
Disable Bit |
sSpec# |
|
54454 |
QX6700 |
2.66 GHz |
8MB |
1066 MHz |
 |
 |
 |
 |
 |
SL9UL |
|
50918 |
X6800 |
2.93 GHz |
4MB |
1066 MHz |
|
 |
 |
 |
 |
SL9S5 |
Multimedia Performance:
The Core™
2 Extreme QX6700 Quad-Core processor
makes significant improvements to
overall system performance by offloading certain tasks or
threads to one of the four specific cores to help get more done
in less time. Today's multimedia applications such as video &
audio editing, graphics rendering, and 3D modeling take
advantage of multi-threading performance and some even
demonstrate significant scalability with these Quad-Core
processors. If
you're in the business of professional content creation,
purchasing one of these processors is almost a no-brainer. In
the testing results show below and reported at other review web
sites, the
primary difference between two and four cores is in the sheer
amount of work that got done. 3D renderers like Autodesk's
3ds Max, absolutely love more
processing cores,
as do popular applications such as
Photoshop CS2 and Lightwave 9.
The
Cinebench 9.5 test is also a multi-threaded 3D rendering
benchmark that takes advantage of any and all available
processing cores and performance numbers posted by Anandtech
show performance gains of over 60% when moving from two to four
cores. But one of the more interesting findings reported is with
the QX6700 being a more efficient overall CPU with higher
performance per watt numbers as compared to any "Conroe"
processor, even though Kentsfield consumes twice the amount of
power to operate.
Courtesy of AnandTech,
the graph below illustrates how having more cores does increase
efficiency if the software is designed to take advantage of
those additional cores. The point of diminishing returns hasn't
been reached with adding more cores, but the two downward
trending curves for Quicktime H.264 encoding (purple line) &
iTunes MP3 encoding (yellow line) show the current problem with
scaling from two to four cores. Very few desktop applications
can actually take advantage of a dual-core
CPU, even fewer are geared for Quad-Core processors, and in
those applications these Quad-Core processors actually take a
step backwards in terms of overall efficiency; that's not the
fault of the processor, but rather of the software not being
optimized to support multiple threads.


Gaming
Performance:
It seems
all the new multi-core game consoles have made a big impact on
the way PC game developers are programming for multi-core
desktop processors.
Numerous gaming companies are now
working on completely new gaming engines, which can take
advantage of four processor cores and potentially any number of
cores down the road (possible desktop Octa-Core in the 2008
timeframe with Intel 45nm "Nehalem" microarchitecture).
From looking at numerous reviews
detailing multi-cores and gaming, it seems the results clearly
didn't show any advantage using multi-core processors right now,
beyond the moderate speed gains from a couple games that can
take advantage of 2 software threads.
Even
the multi-threaded Quake 4 benchmark doesn't show a performance
increase when going from two to four cores, and it's one of very
few games that actually takes advantage of multiple cores.
Without significant software re-writes of today's games, you
just won't see the sort of benchmark improvements you need in
order to drive gaming performance forward.
2007 will mark the beginning of multi-threaded games making
their impact on the PC gaming market segment. Upcoming game
titles that will support Quad-core (or better) support will be
Supreme Commander (Gas
Powered Games / THQ), Epic's Unreal
Tournament 2007 (and all Unreal Engine 3 titles),
Valve's Half-Life 2: Episode 2
and Ubisoft's just-released Splinter
Cell: Double Agent. At the Fall 2006 Intel Developer
Forum, Intel showed off Remedy's Alan
Wake, which will support a staggering 5 independent
execution threads
-> one each for rendering, audio, streaming, physics and
terrain bit-mapping. In this game apparently just the rendering
and physics threads alone are enough to max processor
utilization for a dual-core CPU, but the additional 3 threads
are what may improve the gaming experience on a Quad-Core CPU.
Below are some screenshots from the upcoming PC game
Alan Wake:

From Tim Sweeney, Founder and President of Epic Games about
Unreal Tournament 2007's thread usage: "Currently Unreal Engine
3 runs two heavyweight threads all the time: one for gameplay
and one for rendering. In addition, there are several helper
threads to which we offload all of the physics (using Ageia's
multithreaded PhysX library), streaming, and several other
tasks. We plan to extend the threading support further in time
for the release of Unreal Tournament 2007 next year, to further
exploit multi-core PC CPUs. Major opportunities for
multithreaded optimization include particle systems, animation,
and terrain. Also, since UT2007 uses very extensive vehicle and
ragdoll physics, we expect that at peak times during gameplay
that we'll have no trouble fully exploiting 4 threads at the
maximum detail settings."
Comparative
Performance:
I think this quote from
The Inquirer web site says it all: "...taking a look into media
encoding shows that the AMD Quad FX (FX-74) just gets crushed by
Kentsfield in raw performance, especially in MPEG-2 8Mbit
reproduction. But the worst result for AMD is a look into power
consumption and performance per watt. The AMD system consumes
far more power than Intel, sometimes even double that of the
Kentsfield setup."
All benchmarks found here =>
http://www.intel.com/performance/desktop/extreme/index.htm
Platform Support
for Core™2 Extreme Quad-Core processors:
Motherboard Support:
Quite a few motherboard
companies have announced support for the new Intel QX6700, but
not all motherboards will support this quad-core CPU. For
example the Intel® 975X Express Chipset supports the Intel
Core™2 Quad-Core
processor if you have a MB, which has support for the new input
voltage range along with a very recent BIOS update that adds the
new CPU Microcode signature for this processor. For example,
Intel's own D975XBX board doesn't support the QX6700, so Intel
is now shipping a new version, the
D975XBX2 "Bad Axe 2" (ASI SKU: 53844)
board with full Quad-Core support as well as changes to allow
for DDR2-800 memory. Most of ASUS's current high-end desktop
offerings based on the 975X, P965, and nVidia 680i / 650i
chipsets will support the new Quad-Core processor =>
Click
here to see full list.
Chassis Support:
Intel thermal specifications require the use of a
Thermally Advantaged Chassis (TAC) version 1.1 when
integrating an Intel® Core™2 Extreme processor
into your
system.
A TAC version 1.1 chassis
is
defined by the presence of an 80mm
side-panel air duct, a 92mm rear chassis fan and side-panel
venting holes above the graphics and add-in card slots to
provide additional cooling for high-end PCI Express graphics and
other peripherals. Some chassis even have super-quiet 200mm fans
as found in the new
Antec "Nine Hundred" ultimate gamer chassis (ASI
SKU: 52553).
To view Intel's
Thermally Advantaged Chassis list =>
Click Here
Power Supply Support:
Intel requires an ATX12V version
2.2
power supply for use with the Core™2 Extreme
QX6700 processor. Please check
www.intel.com/go/powersupplies for the appropriate support
and validated power supplies. But please only use this chart as
a guideline, since your particular system configuration will
dictate the total wattage needed to run your system reliably.
For a system with a discrete PCI Express x16 video card, Intel
recommends a power supply in the 450-600W range, and if you
employ two high-end nVidia 8800GTX in SLI with multiple hard
drives, you might even consider going with a 700W to 1KW power
supply.
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Windows Vista™
Preview |
|
 |
| Get Ready to
Connect to a Whole New Windows Experience |
| Ready for full release in
January 2007, Microsoft Windows Vista™
is the latest
workstation operating system from Microsoft (formerly
codenamed Longhorn) designed for home and business use on
personal computers. It is designed to dramatically improve
the computing experience of every kind of PC user - from
people at home who use their PCs for simple web browsing, to
business people who must organize and act on large volumes
of data, to scientists who routinely perform complex
mathematical analysis.
Microsoft's main marketing
message with this product is simple: "Windows
Vista™ increases clarity, productivity and focus, empowering
users to do more with their PC." Doing more is the heart
of Vista which includes better tools for
deployment,
management, security, data backup and recovery. Vista also
features better performance, a new user interface, and is
designed to help one more easily to find and organize
information. In fact there are far more new features in
Vista than we can cover today but let us take a look at some
of the most interesting ones. |
|
Top Ten New Features |
|
Aero User
Experience |
Certain versions of
Vista will feature a new user interface (GUI)
named Windows Aero™, which is both efficient and
beautiful. This new interface makes it easier
than ever before to find your way around the
operating system. It even makes it easier to
accomplish multiple tasks at once by providing a
three-dimensional, real-time, animated view of
all of your open applications and documents.
(note Aero also requires certain minimum
computer hardware requirements). |
|
Flip 3D |
In
addition to Windows Flip (ALT+TAB) Windows® Flip
3D utilizes the 3D capabilities in Windows
Vista™ to quickly flip through, preview and
select windows and apps. It is activated by
Windows Key + TAB.
This is a fun and
easy way to quickly preview the content in open
Windows, providing much more detail than
traditional TAB switching. |
|
Windows
Sidebar Widgets |
This features a
transparent panel anchored to the side of the
screen where a user can place Desktop Gadgets,
which are small applets designed for a
specialized purpose (such as displaying the
weather, news, stock quotes, RSS feeds,
clocks and calendars, application controls,
mini-games and puzzles, etc). The sidebar does
not waste screen real estate because you can set
it to hide behind maximized Windows. Microsoft
Windows Vista comes with an essential set of
gadgets to get you started. You can easily
download more gadgets from an online
gadget gallery. |
|
Windows
SuperFetch |
Windows SuperFetch,
a new technology in Windows Vista, allows
applications and files to load much faster than
on Windows XP-based computers. SuperFetch
understands which applications you use most, and
preloads these applications into memory, so your
system is more responsive. SuperFetch uses an
intelligent prioritization scheme that
understands which applications you use most
often, and can even differentiate which
applications you are likely to use at different
times, so that your computer is ready to do what
you want it to do. Windows Vista can also
prioritize your applications over background
tasks, so that when you return to your machine
after leaving it idle, it's still responsive. |
|
ReadyBoost |
Windows Vista
introduces a new concept in adding memory to a
system. Windows ReadyBoost is a disk caching
technology lets users use a
removable flash memory device, such as a USB
thumb drive, to improve system performance
without opening the box. Windows ReadyBoost
can improve system performance because it can
retrieve data kept on the flash memory more
quickly than it can retrieve data kept on the
hard disk, decreasing the time you need to
wait for your PC to respond. Combined with
SuperFetch technology, this can help drive
impressive improvements in system
responsiveness. Requirements:
- The capacity
of the USB device must be at least 256 MB
and no larger than 4 GB
- The USB
device must support USB 2.0
- The device
must be capable of 3.5 MB/s read speeds for
4 kB random reads spread uniformly across
the entire device and 2.5 MB/s write speeds
for 512 kB random writes spread uniformly
across the device.
- The device
must have at least 64 MB of free space
|
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Integrated
Media Center |
Certain
editions of Vista (Home Premium and Ultimate)
will get a fully integrated Media Center that
replaces MCE 2005 Edition. You can enjoy all
your favorite digital entertainment - including
live and recorded TV, movies, music, and
pictures - in one place with the easy-to-use
Windows Media Center menu system and remote
control. Windows Media Center in Windows Vista
includes enhancements for expanded support of
digital and high-definition cable TV, an
improved menu system, and the ability to create
a consumer-electronics-quality living-room
experience, as well as new options for
multi-room access to your entertainment through
Media Center Extenders, including Xbox 360. |
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Internet
Explorer 7 |
Windows Vista
enhances the Internet Explorer experience
through IE7 - the first major web browser update
in years. The upcoming release of Internet
Explorer 7 not only adds important new security
and privacy features, but makes everyday tasks
easier through features such as tabbed browsing,
inline search, and shrink-to-fit printing.
Internet Explorer 7 also provides new tools to
give you direct access to information you want,
with built-in support for web feeds (RSS). |
|
Windows
Backup and Restore Center |
This handy section
located under system maintenance covers a Backup
Wizard and System Restore settings. Includes The
"File and Folder Backup Wizard" which makes it
easy to select specific files that you want to
backup. Select your files, then your method of
backup where you want to store them, and you
are done.
There is also a
method called "CompletePC Backup" to make a
backup image of your hard drive in case of
complete hardware failure and you can restore
that backup from the new Windows Recovery
Environment (WinRE). To restore lost files or
correct system problems you can use the File and
Folder Restore Wizard or restore shadow copies
of altered or accidentally deleted files to
bring them back to life (shadow copies only
available in Vista Business, Enterprise, and
Ultimate). |
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Instant
Desktop Search |
Powerful indexing
and user-assignable metadata make searching for
all kinds of data a lot easier - including
files, e-mails, and Web content. And if you're
running Vista on a Windows Longhorn (server)
network, you can perform searches across the
network to other PCs. |
|
DX10
Support |
DirectX 10 is an
entirely new version, rebuilt from the ground
up, and it will be exclusive on the Vista
platform (cannot run on XP). It has legacy
DirectX 9 driver compatibility (and even this is
supposed to run faster than on XP). DirectX 10
is a new, higher performance API design optimal
for future 3D gaming systems and high level 3D
realism and animation (more realistic textures,
reflections, smoke, clouds, etc). The official
Vista development team site has more information
at:
http://windowsvistablog.com/blogs/windowsvista/articles/447226.aspx |
|
|
Windows Vista Editions |
| To make sure that everyone
has an offering tailored to meet their specific needs,
Microsoft will deliver five different flavors (editions) of
Windows Vista. Each edition is focused on the needs of a
specific type of person
Home editions have entertainment features that the
Business versions do not have, and Business versions have
management feature the Home editions do not have. Only Vista
Ultimate combine the features of all editions. Business
Editions (2):
Windows
Vista Business: Similar to XP Professional but
designed to be more manageable and reliable this version is
“… the operating system designed for organizations of all
sizes” according to Microsoft and also features improved
search capabilities and Table PC technology such has
handwriting and digital pen recognition. Vista business has
the data protection and security and application support
businesses need.
Windows Vista
Enterprise: This is the
edition targeted toward true global size companies and this
release will have everything Business Edition features then
add to that Windows BitLocker™ Drive Encryption (protect
sensitive data), Virtual PC Express (aids in legacy
application compatibility), and interestingly enough a
subsystem for UNIX-based applications.
(This edition not sold by ASI).
Home
Editions (3):
Windows Vista
Home Basic: According to
Microsoft press release Vista Home Basic is “…a great choice
for homes with basic computing needs.” It includes
all the basic operating system functionality such as email
and web surfing, a new sidebar and parental controls, but
does not include the Aero Interface.
Windows Vista
Home Premium: Similar to XP
Home, Home Premium Edition will probably have the broadest
adoption and provides everything the Basic Edition does plus
Aero plus better integrated search, Media Center
capabilities (you can record/watch TV shows with the correct
hardware), Tablet PC technology, and integrated DVD
authoring and recording functions. It is also optimized for
mobility (notebook platforms).
Windows Vista
Ultimate: This edition
combines all the features the other Business and Home
Editions for those who need (or just want) everything!
Perfect for those who work from home and need business level
networking and security and home entertainment all rolled
into one. Definitely the choice for Windows power users
everywhere who want the "ultimate" experience. |
|
ASI SKU for System Builders |
ASI will be selling all of
these editions except Enterprise. There will be separate
32-bit and 64-bit versions of each edition, as well as DSP
1-packs, 3-packs and 30-packs for system builders. Note that
some editions are available in both CD and DVD media.
Below are some of the ASI SKU#
for single pack 32-bit editions which will be the most
popular - for additional product SKU please ask your ASI
sales representative.
Integration Notes - 32-bit
OS supports 4GB RAM maximum, DVD media require DVD-ROM
capable optical drive. Software requires clean installation
of operating system. All versions of Windows Vista except
for Home Basic support dual processor PCs (two physical
processors regardless of how many cores). |
|
SKU# |
Edition |
Media |
Technology |
Language |
DSP Package |
|
55847 |
Business |
CD |
32-bit |
English |
1 Pack |
|
55849 |
Business |
DVD |
32-bit |
English |
1 Pack |
|
55885 |
Ultimate |
DVD |
32-bit |
English |
1 Pack |
|
55843 |
Home Basic |
CD |
32-bit |
English |
1 Pack |
|
55874 |
Home Basic |
DVD |
32-bit |
English |
1 Pack |
|
55881 |
Home Premium |
DVD |
32-bit |
English |
1 Pack |
|
|
Feature Comparison by Edition |
|
Vista
Editions |
Vista
Home Basic |
Vista
Home Premium |
Vista
Business |
Vista
Enterprise |
Vista Ultimate
|
|
Aero "Glass" UI |
No |
Yes |
Yes |
Yes |
Yes
|
|
User Account Control (UAC) |
Yes |
Yes |
Yes |
Yes |
Yes
|
|
Windows
Firewall/Defender |
Yes |
Yes |
Yes |
Yes |
Yes
|
|
IE7 with phishing
filter, protected mode |
Yes |
Yes |
Yes |
Yes |
Yes
|
|
Instant Search |
Yes |
Yes |
Yes |
Yes |
Yes
|
|
Maximum supported RAM
(32-bit version) |
4GB |
4GB |
4GB |
4GB |
4GB
|
|
Maximum supported RAM
(64-bit version) |
8GB |
16GB |
128GB |
128GB |
128GB
|
|
Number of logical CPUs
(cores) supported |
Unlimited |
Unlimited |
Unlimited |
Unlimited |
Unlimited
|
|
Number of physical CPUs
supported |
1 |
2 |
2 |
2 |
2
|
|
Backup and recover |
Yes |
Yes |
Yes |
Yes |
Yes |
|
Scheduled backup |
No |
Yes |
Yes |
Yes |
Yes |
|
Volume Shadow Copy |
No |
No |
Yes |
Yes |
Yes |
|
Bit Locker (drive
encryption) |
No |
No |
No |
Yes |
Yes |
|
Super Fetch |
Yes |
Yes |
Yes |
Yes |
Yes |
|
"Premium" Games |
No |
Yes |
Yes |
Yes |
Yes |
|
Media Player 11 |
Yes |
Yes |
Yes |
Yes |
Yes |
|
Photo Gallery |
Yes |
Yes |
Yes |
Yes |
Yes |
|
Media Center (with
HDTV/cable card support) |
No
|
Yes |
No |
No |
Yes |
|
Windows Movie Maker
(with HD support) |
No |
Yes |
No |
No |
Yes |
|
Windows DVD Maker |
No |
Yes |
No |
No |
Yes |
|
Remote Desktop |
Limited |
Limited |
Yes |
Yes |
Yes |
|
Offline Files/Folders |
No |
No |
Yes |
Yes |
Yes |
|
IIS Web Server |
No |
No |
Yes |
Yes |
Yes |
|
Meeting Space
Interaction |
Limited |
Yes |
Yes |
Yes |
Yes |
|
Rights Management
Services |
No |
No
|
Yes |
Yes |
Yes |
|
Tablet PC Functionality |
No
|
Yes |
Yes |
Yes |
Yes |
|
Side Show |
No |
Yes |
Yes |
Yes |
Yes |
|
Speech Recognition |
Yes |
Yes |
Yes |
Yes |
Yes |
|
Fax and Scan |
No |
No |
Yes |
Yes |
Yes |
|
Ultimate Extras |
No
|
No |
No
|
No |
Yes |
|
Business Networking and
Remote Desktop is only supported on Vista
Enterprise, Business, and Ultimate. Business networking required to join a domain or
login to a domain controller such as Windows
Server
- Home Basic = 5
simultaneous connections (workgroup) - no domain login
- Home Premium = 10
simultaneous connections (workgroup), cannot join a
domain, can only join a "Quattro Home Server" which is
an unreleased Windows Server 2003 R2-based server
product aimed at the home market (may also be called
Home Server 2007)
- Enterprise, Business and
Ultimate Editions all allow 10 network connections
(workgroup) and joining a domain
|
|
Vista Deployment for System Builders |
| Vista has been developed
with a whole new set of deployment tools and technologies to
make it easier to manage larger scale rollouts of multiple
systems as done by systems builders and corporate IT
departments. File-based imaging (deploying an entire
operating system as a single file) is built into Windows
Vista, so you can achieve the same results with "out of box"
technologies. Microsoft
has made a significant investment in Windows Vista to make
it easy and inexpensive for businesses to deploy. The
deployment process features:
-
Modularization of device and
language features so you can
deploy only what you need and
keep images lean (no need for
dozens of images for each
hardware platform)
-
A single unified answer file
(unattend.xml) that uses
industry-standard XML
-
A standard imaging format called
Windows Imaging Format (WIM)
that uses compression and
single-instance storage to
reduce image storage
requirements. WIM is also
file-based (instead of
sector-based as most disk
imaging formats are) which makes
it possible to mount WIM images
to folders so you can easily add
and remove components like
device drivers to customize and
maintain your images instead of
having to rebuild them. WIM is
also independent of the
underlying hardware platform,
which again means fewer images
to maintain
-
A disk imaging tool called
ImageX that can be run
either from the command line or
within the Windows PE
pre-installation environment.
ImageX can be used both to
capture a sysprepped master
computer to a WIM file and apply
the WIM file onto a target
system. Note that using ImageX
from the command-line means you
can script deployments using
batch files
The
basic process of deploying Vista
involves:
-
Installing Vista and
applications on a master
computer and then running
sysprep
-
Using ImageX to capture the
image from the master computer
-
Customizing the image on a test
computer by adding drivers and
language modules as needed
-
Deploying the image from media
or from a server using scripts
-
Maintaining the image as service
packs and driver updates are
released.
For more information see:
http://technet.microsoft.com/en-us/windowsvista/aa905079.aspx
(Step by Step Deployment Guide)
http://technet.microsoft.com/en-us/windowsvista/aa905070.aspx
(ImageX and WIM image format) |
|
Official Vista Links |
|
www.microsoft.com/windowsvista/default.aspx
(Main page)
www.microsoft.com/technet/windowsvista/default.mspx
(TechNet)
www.windowsvistatnt.com/documents/windows_vista_tips_&_tricks.pdf
(Top 10 Tips & Tricks) |
|
|
 |
|
NVIDIA GeForce 8800 Series |
Early this November NVIDIA launched their latest series of
video cards based on their new G80 graphics core. Aptly named
the 8800
Series, the two cards released, (the GeForce 8800GTX and the
GeForce 8800GTS) are both capable of delivering awe-inspiring
game play and jaw-dropping high quality graphics.With the
intent of putting itself way out ahead of it's competitors,
NVIDIA has come up with a brand new architecture which will
entrench them in the hearts and minds of hardcore gamers and
performance users worldwide. In just one generation, NVIDIA has
introduced performance that, in many cases, doubles the
competitions performance numbers on their top end product.
An Entirely New Design
NVIDIA has brought forth a completely new design for their
video card offering. Instead of the normal process of simply
increasing pixel and vertex shaders in order to improve quality
or bumping up core clock and memory clock speeds to increase
performance, the G80 relies on an entirely new unified
architecture to do it's bidding. Created over the past 4 years, NVIDIA has been fairly quiet about the entire development cycle
of the 8800 GPU and it's unified architecture model. Even as of
July 2005, David Kirk (Chief Scientist at NVIDIA), was saying
that they "will do a unified architecture in hardware when it
makes sense." Well, it seems as though it definitely
makes sense now!
The GeForce 8800GTX GPU consists of a massive array of 128
parallel Stream Processors (with a tidy 96 available on the
8800GTS), which are capable of performing the previously
individualized tasks of vertex and pixel operations. Along with
these tasks, the stream processors also handle geometry and even
physics operations leaving room for NVIDIA to take a swipe at
3rd party physics add-on cards as well. Each of the stream
processors can be dynamically allocated to whichever task makes
the most sense for load balancing the GPU's resources for the
current task at hand. In addition to the huge number of stream
processors available, they also run on a separate clock than the
GPU's core clock. The Shader clock runs at 1350MHz on the
8800GTX and a very respectable 1200MHz on the 8800GTS.
(Stream Processors shown as
SP in the diagram below)

(near) Future Proof?
The NVIDIA 8800 Series is the first
card to support Microsoft's DirectX 10 API and it's
not hard to guess why. NVIDIA engineers designed the new product
from the beginning with DirectX 10 and Windows Vista in mind.
Also good to note is that the GeForce 8800GTX was the reference
GPU for DirectX 10 API development and certification. DirectX
was introduced back in 1995 to be launched in conjunction with
the Windows 95 operating system. DirectX 10 represents the most
significant enhancement of the technology since the introduction
of Pixel Shading in DirectX 8.0. Shader Model 4.0 has been
released as a part of the DirectX 10 specification and the 8800
Series is fully compliant with all of it's requirements.
In a nutshell, the big differences between Shader Model 3.0
and 4.0 boil down to three main changes; unification of shaders,
geometry shaders, and resource virtualization. With the incoming
Microsoft Windows Vista operating system, and it's exclusive use
of DirectX 10, this card is primed and ready to fully support
both gaming and and kind of creative production work in the
foreseeable future.
Specifications
|
PCI-express x16 |
PCI-express x16 |
|
90 |
| | | |