|
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|
October
2004 |
Downloadable
Version (.pdf format) |
Volume 3, Issue
9 |
| In
This Edition:
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|
Welcome to another edition of the
ASI Technical Newsletter! This newsletter features articles on new and current
computer technologies and products sold by ASI and our vendors. If you
are an ASI customer please feel free to call Technical Support if you
have any questions. Please also visit www.asisupport.com
(general technical help), www.asiserver.com
(server solutions), or www.asimobile.com
(notebook support and configuration) for further information.
|
|
| Windows
XP Service Pack 2 - Benefits
and Known Issues |
The world of Windows XP users
have long awaited the release of Service Pack 2 (SP2), not
only because it incorporates dozens of critical updates and
upgrades to the popular operating system all in one package
but also promise to improve Windows Security and slow the
spread of viruses. In addition SP2 improves the security
configuration options of Windows XP and provides better
security information to help users faced with security
decisions.
After finally being released
the Service Pack does seem to promise many advances in
security to help your organization or personal computer
protect itself from malicious code or attacks. However a
number of compatibility issues with other software,
applications, and hardware means you must carefully test and
evaluate SP2 before deploying it on a number of systems.
|
| Top
Ten Benefits |
| Security
updates, new firewall and pop up blocker, plus improved
internet and email (outlook express) security configurations
are among the key new benefits.
Top Ten Reasons to install:
| 1 |
Protect
your PC from harmful attachments -
By alerting you to potentially unsafe attachments, Windows
XP Service Pack 2 (SP2) helps guard your
computer from viruses that can spread through
Internet Explorer, Outlook Express, and Windows
Messenger. |
| 2 |
Improve
your privacy when you’re on the Web -SP2
helps protect your private information by applying
the security settings that guard your PC to the
files and content downloaded using Internet
Explorer. |
| 3 |
Avoid
potentially unsafe downloads.-Internet
Explorer download monitoring and the Internet
Explorer Information Bar warn you about
potentially harmful downloads and give you the
option to block files that could be malicious. |
| 4 |
Reduce
annoying pop-ups - Internet
Explorer Pop-Up Blocker makes browsing the
Internet more enjoyable by helping you reduce the
unwanted ads and content that pop up when you’re
browsing the Web. |
| 5 |
Get
firewall protection from startup to shutdown. -
The powerful, built-in Windows
Firewall is now turned on by default. This helps
protect Windows XP against viruses and worms that
can spread over the Internet. |
| 6 |
Take
control of your security settings.- The new Windows
Security Center allows you to easily view your
security status and manage key security settings in
one convenient place. |
| 7 |
Get
the latest updates easily - Enhancements to
Windows XP’s Automatic Updates feature make it
even easier to access Windows updates. Plus, new
technology has been added to help dial-up customers
download updates more efficiently. |
| 8 |
Help
protect your e-mail address - Improvements
to Outlook Express help reduce unwanted e-mail
by limiting the possibility of your e-mail address
being validated by potential spammers. |
| 9 |
Take
action against crashes caused by browser add-on - The
new Add-On Manager in Internet Explorer lets you
easily view and control add-ons to reduce the
potential for crashes and enjoy a more trouble-free
browsing experience. |
| 10 |
Go
wireless without the hassle - SP2 improves
wireless support and simplifies the process of
discovering and connecting to wireless networks in
your home or on the road. |
|
| Known
Issues |
| There
are two types of known issues, software and hardware. A
number of the software problems have already been documented
but new ones are certain to show up as more people deploy
SP2 at home and across organizations. That is why testing
before deployment is critical. For the most part
problems will only occur with specific versions and there
updates can often be made. An official list of known
application issues can be found HERE
There is another know issue
that causes certain systems using Prescott 3.0E processors
to freeze up during or after installing Service Pack 2.
First try updating the motherboard BIOS, you may need to
change the CPU to a non-Prescott processor first. Second
read this article from Microsoft where a critical patch can
be downloaded.
|
| The
main hardware issues we have seen happen when Windows XP
Service Pack 2 is installed on certain model motherboards
with Prescott core processors and upon every reboot after
that the system locks up at the logo screen. The only want
to resolve this is to change the CPU to a non-Prescott or
update to the very latest BIOS. |
| Deployment
and Testing |
Windows
XP SP2 can be installed three different ways. It can be
downloaded online through windows updates, it can be
downloaded as installation package, or you can order it on a
CD from Microsoft. As a system builder or reseller we
suggest
you download the full SP2 installation package onto your
hard drive then burn it on CDR disc. This will make it
quicker to test and deploy to new system builds.
The
main SP2 download page is here (link opens new
window). The size of the complete
service pack is about 266MB.
You can also order
the WIN XP SP2 CD from Microsoft (link opens new
window).
Once you install it you
should thoroughly test all applications, internet and
networking connections, hardware and peripherals work
correctly. If you do encounter serious application
compatibility problems that cannot be resolved then you can
uninstall SP2 using the add/remove programs utility in
control panel.
|
| New
Security
Center |
|
After Service Pack 2 is
installed you will see the new "Security Center"
that warns of potential security risks by not having
firewall, automatic updates, or virus protection installed.
The settings are self-explanatory.
|
 |
| Additional
Technical Resources |
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|
| nVidia
GeForce 6800 Ultra |
|
Since it's release in April,
2004 the NVIDIA GeForce 6800 Ultra (and the NV4x
architecture) has been garnering praise across the tech
industry. With it's ultra high level of performance, and
it's groundbreaking technology, NVIDIA has once again become
the leader in the high-end gaming market.
NVIDIA and ATI have been
relentless competitors for as long as most of us can
remember, which has benefited the gaming and high-end PC
market in great ways. In the last few years though, NVIDIA
seemed to have slipped a little. While retaining very high
market share for it's products, it's failure to one-up ATI
with newer and greater technology has been somewhat of a
disappointment to many. It has seemed that with all of it's
recent product launches, be it due to leaked specifications,
or vaporware issues, ATI has always seemed to be just one
little step ahead of NVIDIA... just enough to steal their
thunder. Things seem to have changed with the launch and
subsequent success of the GeForce 6800 Ultra cards.
Thanks to the generosity of
our local NVIDIA representatives, we have been able to have
hands-on
time with both the PCI-E and the AGP versions of the 6800
Ultra cards. While looking very much like twins, there are a
few physical differences on the reference cards that we
tested. With both cards drawing an increased amount of power
on their respective systems, the necessity of additional
power connectors was a given.
The AGP version of the card
utilizes two standard 4-pin MOLEX style connectors on it's
rear portion while the PCI-E version relies on the new x6
connector to bring in the juice. NVIDIA recommends a 480
watt power supply and that you use 2 independent
(non-shared/split) power connectors. The only other obvious
difference is the slot connector between the AGP and the
PCI-E versions. Both units contain the same 2 slot cooling
solution which includes both a heat-pipe and a radial blower
to keep the chip cool.
On
the actual working side of things, our technical support department has never seen anything that
comes close to the performance or the graphic quality of the
6800 Ultra card. During our ASI Technology shows we have
been running the AGP version of this card showing the FarCry
benchmark of the Pier level and the full released version of
Doom3. We inevitably find ourselves discussing the 6800 card
for a large portion of the show with customers visiting the
booth. Many can not believe that it is not the PCI-E version
of the card, this just shows how far NVIDIA has raised the
bar with the technology involved in this series of video
cards.
At 222 million transistors,
the NV40 weighs in at roughly 100 million more transistors
than the Intel Pentium 4 Prescott desktop CPU. With its 16x1
pipelines, the 6800 Ultra allows many pixel and vertex
programs to run in parallel. With the 3rd generation of
NVIDIA's CineFX engine, the texture information can be
mapped onto vertices by loading the texture into a register,
this allows each vertex to interact with the environment,
something that simple bump-mapping was never able to do. The
new CineFX engine also allows programmers to work in 32 or
16-bit mode, depending on how much precision is needed.
Using 16-bit mode where the extra precision is not needed
will execute faster than the 32-bit mode would, and frees up
memory to store operands.
NVIDIA has moved to Shader
Model 3.0 with this release of the GeForce 6 Series cards
which has brought the new cards into full DirectX 9.0c
compliance. Pixel Shader technology has been around since
DirectX 8.0 in 2001, and has generally been used to create
realistic looking water and not much more. Per pixel
lighting and reflective effects are just a few of the thing
now possible with Pixel Shader technology. Using the 6800
Ultras capability of doing near-infinite length pixel
shaders, and flow control, NVIDIA has made it possible to
save per-pixel data in multiple buffers. This allows photo
realistic shading to occur. In addition to all of this,
NVIDIA has added a dedicated HDTV compatible video processor
onboard that handles playback, compression/de-compression,
and video scaling and filtering features. The addition of
this feature allows all of the MPEG encoding and decoding to
be done on the card and not on the CPU as was previously
required.
Near photo quality realism
has been achieved using a combination of the new CineFX
engine effects and the pixel shader technology now
available. The NVIDIA demos that have been released along
with the new GeForce 6 Series cards emphasize the quality of
the images now attainable, and the ability to render on the
fly. In fact, the Timbury demo alone shows that with the
power available in the new architecture, you could
conceivably render a movie such as Toy Story completely on
the fly. The power and technology available today through
NVIDIA was something that was nearly inconceivable just a
few short years ago.
NVIDIA hasn't just stopped at
improving the hardware this round. Leaving the Detonator
driver behind and moving to the all inclusive ForceWare
Suite has also worked out well for the green giant. The
Force-Ware Suite Includes a shader-code compiler which has
been introduced to enhance performance in the latest 3D
games such as Doom 3, FarCry (with the 1.2 update patch),
and Half-Life 2. This driver suite may also have been a key
player in ID Software deciding to run with NVIDIA and their
"NVIDIA: The Way It's Meant to be Played" consumer
awareness program with Doom 3.
While some may balk at using
Doom 3 as the benchmark of today's graphics cards it is
currently one of the most complicated video application in
the market at this time.
“NVIDIA's
latest generation of chipsets gives exceptional performance
and feature gains across the entire line, from the consumer
cards to the specialty cards. I use a GeForce 6800 class
card in my primary workstation, which is the best
endorsement I can give,” said John Carmack, president and
technical director of id Software.”
Other leading industry people
seem to agree...
"NVIDIA
has told us more then once that the 6800 series was
"designed to play Doom 3," and the truth
of that statement is now glaringly obvious."
--HardOCP |
"The
Doom III world belongs to NVIDIA. The new NVIDIA
GeForce 6800 models proved to offer the best
performance for Doom III."
--Tom's
Hardware Guide |
"The
absolute fastest card we've seen for Doom 3 has been
the 6800 Ultra series of cards."
--Anandtech.com |
"Let's
face it; it's the GPU in your computer that'll make
the single largest impact on Doom 3's ability to run
good frame-rates for your gaming pleasure... NVIDIA
is clearly the better solution for Doom 3."
--Gamers
Depot |
"NVIDIA's
NV40 based cards are without a doubt what you want
to be running in your system to get the most out of
Doom 3 you can."
--Virtual
Zone |
With Doom 3 being as popular
as it has been and with Half-Life2 right around the corner
hardcore gamers have chosen that this is the right time to
upgrade their video hardware. Initial shortages have been
resolved, now pretty much anyone who's in the market for one
of these cards should be able to put their hands on one.
This is good news to both consumers and retailers alike.
Even with the now prevalent
"bridge technology" argument, (which seems to have
generated some of it's own controversy lately), the
benchmark numbers don't lie. While the results are close in
some fields, others have been blown wide open by the GeForce
6800 Ultra card. PCI-E bridge or not, it's the quality and
the numbers that matter when gamers are shopping for
performance not the technology.
Chip
Specifications
| Chipset |
NV40 |
| Silicon
Process |
130nm
FSG (IBM) |
| Transistors |
222
Million |
| Packaging |
Flipchip |
Pipeline
Configuration
(pixel Pipelines x Texture Sampling Units) |
16x1
32x0 (Optimized Z / Stencil Path) |
| Memory
Interface |
256-bit
DDR/GDDR-2/GDDR-3 interface |
| Display |
2x
400MHz DACs
Dual DVI and TV ports for connection to external
TMDS transmitters and TV Encoders |
| Bus
Standard |
AGP
8X |
Performance
Specifications
| Graphics
Core |
256-bit |
| Memory
Interface |
256-bit |
| Memory
Bandwidth |
35.2
GB/sec. |
| Fill
Rate |
6.4
billion texels/sec. |
| Vertices
per Second |
600
Million |
| Memory
Data Rate |
1100
MHz |
| Pixels
per Clock (peak) |
16 |
| Textures
per Pixel* |
16 |
| RAMDACs |
400
MHz |
*Maximum in a single
rendering pass
Architectural Features:
- CineFX 3.0 Architecture
- Full DirectX9 Support
- DirectX9 Shader Model
3.0 Support
- Vertex Shader 3.0
- Pixel Shader 3.0
- Internal 128-bit
Floating Point (FP32) Precisions
- Unlimited Shader
Lengths
- Up to 16 textures per
pass
- Support for FP16
Texture Formats with Filtering, FP32 without
- NVIDIA High Precision
Dynamic Range Technology
- Full FP16 Floating
Point Support throughout the entire pipeline
- FP16 Floating Point
Frame Buffer Support
- Intellisample 3.0
- Up to 4X Native
Multi-sampling FSAA with rotated grid sampling
- Lossless color,
texture, z-data compression
- Fast Z Clear
- Up to 16x Anisotropic
Filtering
- UltraShadow Technology
- Advanced Display
options
- Dedicated on-chip
video processor
- nView Multi Display
technology
- Digital Vibrance
Control 3.0
|
|
|
|
| nVidia
SLI Ready Video Cards |
Would you like
to experience the amazing power of two high-end video cards directly
linked and working together as a single card?
Now,
NVIDIA unveils a revolutionary approach to combining multiple GPUs in
a single system to scale performance. NVIDIA® SLI™ (Scalable
Link Interface) multi-GPU technology takes advantage of the increased
bandwidth of the PCI Express™ bus
architecture, and features intelligent hardware and software solutions
that allow multiple GPUs to efficiently work together to deliver high
performance graphics display on one monitor.
Every high-end PCI Express reference
board from NVIDIA will support SLI. The current products that has
support for SLI are the GeForce 6800Ultra, GeForce 6800 GT, GeForce
6600 GT, and NVIDIA Quadro FX 3400.
|
|

|
| The new NVIDIA
SLI video card has advanced compositing, rendering, and scan out
technology delivers uncompromised image quality, eliminating the
“flashing” effect found in previous solutions. NVIDIA SLI
multi-GPU technology also supports both analog and digital
output. An intelligent communication protocol embedded in the GPU, and
a high-speed digital interface, NVIDIA SLI-based GPUs can easily
communicate with one another without the overhead associated with a
bus. In addition, a unique software algorithm efficiently shares the
workload to deliver extraordinary picture performance. |
|

|
| Each card
renders half of the image scan lines which results in double the
performance of a single board and the ability to play OpenGL games.
To date no manufacturer has come up with a similar concept simply
because modern graphics accelerators are all AGP based, there's no
dual AGP motherboards and PCI simply doesn't have the bandwidth to
handle modern graphics accelerators. |
|

|
Both
6600 and 6800 series PCI-E cards are connected by means of a SLI,
Scalable Link Interface, dubbed the MIO port, a high-speed digital
interconnect which connects to a connector on top of both cards.
This connector is actually available on all PCI-E GeForce 6800 series
graphics cards. Through this MIO port both cards communicate to each
other and distribute the workload which is accelerated by dynamic
load-balancing algorithms. The screen is divided vertically in
two parts; one graphics card renders the upper section and the second
graphics card renders the lower section.
|

|

|
The load balancing algorithms
distribute the load across the graphics processors. Initially they'll
both start out at 50% but this ratio can change depending on the load.
Although Nvidia has remained tight-lipped about what makes their SLI
implementation tick exactly it is clear that both hardware and
software contribute to making SLI work. Most of the dynamic load
balancing between the two graphics processors is handled in software
and the SLI needs driver support.
|
 |
| Nvidia has told
us that prospective performance numbers should show a performance
increase closer to 90% over that of a single graphics card. There are
a few things that need to be taken into account however when you're
considering buying an SLI configuration. First off you'll need a
workstation motherboards featuring two PCI-E-x16 slots which will also
use the more expensive Intel Xeon processors. Secondly you'll need two
identical, same brand and type, PCI-E GeForce 6800 graphics or GeForce
6600 graphics cards. |
 |
| For workstation
users the SLI configuration has a total of four DVI connector so it
can display on four monitors and it can be driven off of the
respective DVI outputs on the graphics cards. The feature we'll
undoubtedly see pitched as a major feature for the Quadro FX version
of the GeForce 6800 series SLI configuration. Fortunately they do not
require dual Xeons, a single Xeon will work just as well. All in all
Nvidia's SLI implementation brings back fond memories of the 3dfx
cards days and has all the right ingredients to once again
revolutionize 3D graphics provided you're willing and able to pay the
hefty price tag associated with it. Nvidia for once again raising the
bar and making the harts of many gamers rejoice. The new SLI is here
and it looks even better then the 3DFX graphics cards. |
|
NVIDIA
SLI Ready
|
GeForce
6800 Ultra |
GeForce
6800 GT |
GeForce
6800 non-Ultra |
GeForce
6600 GT |
GeForce
6600 |
| Transistor
count |
222
million |
222
million |
160
million |
146
million |
146
million |
| Manufacturing
process |
0.13-micron |
0.13-micron,
low-k dielectric |
0.13-micron |
0.11-micron |
0.11-micron |
| Core
clock speed |
400MHz |
350MHz |
325MHz |
500MHz |
300MHz |
| Number
of pixel pipes |
16 |
16 |
12 |
8 |
8 |
| Number
of texturing units |
16 |
16 |
12 |
8 |
8 |
| Number
of vertex processors |
6 |
6 |
6 |
3 |
3 |
| Peak
pixel fill rate (theoretical) |
6.4Gpixels/sec |
5.6Gpixels/sec |
3.9Gpixels/sec |
4Gpixels/sec |
2.4Gpixels/sec |
| Peak
texture fill rate (theoretical) |
6.4Gpixels/sec |
5.6Gpixels/sec |
3.9Gtexels/sec |
4Gtexels/sec |
2.4Gpixels/sec |
| Memory
interface |
256-bit |
256-bit |
256-bit |
128-bit |
128-bit |
| Memory
clock speed |
1.1GHz
DDR-3 |
1GHz
DDR-3 |
700MHz
DDR-2 |
1GHz
DDR-3 |
TBD
by board maker, DDR-1 |
| Peak
memory bandwidth |
35.2GB/sec |
32GB/sec |
22.4GB/sec |
16GB/sec |
Varies
with memory clock speed |
|
 |
NVIDIA
SLI Ready |
|
|
|
| ASI
SKU |
Model |
Manufacture |
NVIDIA
SLI Ready |
| 30912 |
Quadro
FX3400 PCI-E 256MB RETAIL |
PNY
Click
here for link |
YES |
| 30913 |
Quadro
FX3400 PCI-E 256MB BULK |
PNY
Click
here for link |
YES |
|
| With the new
arrival of PCI-E things have changed. A number of workstations
motherboards featuring the Tumwater chipset will have dual PCI-E-x16
slots making dual graphics accelerators a possibility again. Nvidia
steps up to the plate today with the re-introduction of the SLI
concept on the GeForce 6800 series, again using the SLI moniker but
now with a different approach to the same principles that made Voodoo2
SLI a huge success.
NVIDIA SLI-Ready Motherboard:
Supports a PCI Express chipset and includes two physical connectors
for two NVIDIA PCI Express graphics cards.
|
 |
|
|
 |
| Intel's
Execute Disable Bit (XD Technology) |
| The
Problem - Malicious Code Threatens Your Valuable Data |
| Malicious buffer
overflow attacks pose a serious security threat to all
businesses, heavily increasing IT resource demands and
possibly destroying critical company information. In a
standard buffer attack the malicious worm creates a flood of
code that overwhelms the processor, allowing the worm to
spread itself to the network as well as to other computers. |
| The
Solution |
|
Execute
Disable Bit capability is an enhancement to 32-bit Intel®
architecture designed to increase
overall system security at the software code execution level.
An
IA-32 processor with Execute Disable Bit capability can
protect data pages against being used by malicious software to
execute code. The processor provides page protection in either
of the following modes:
1)
Legacy protected mode, if Physical Address Extension (PAE) is
enabled
2) IA-32e mode,
when Intel® Extended Memory 64 Technology (Intel® EM64T) is
enabled
Note that entering
IA-32e mode requires enabling PAE (Physical Address
Extension). While the Execute Disable Bit capability does
not introduce new instructions, it does require operating
systems to operate in a PAE-enabled environment and to
establish a page-granular protection policy for memory.
Replacing older computers with
Execute Disable Bit-enabled systems can halt worm attacks,
reducing the need for virus related repairs. In addition,
Execute Disable Bit may eliminate the need for software
patches aimed at buffer overflow attacks. By combining Execute
Disable Bit with anti-virus, firewall, spy ware removal,
e-mail filtering software, and other network security
measures, IT managers can free IT resources for other critical
areas.
|
| Where
it Can Be Found |
| While first released
for the Intel® Itanium® processor family in 2001, XD
technology is now to be found on certain new
high-performance desktop systems using Socket 775 processors
designated with "J" in the processor model number
(see below for more details).
Mobile products begin shipping
in late Q4 2004, with system availability in Q1 2005.
|
| Processor
Name |
ASI
SKU |
Clock |
Architecture |
Cache |
FSB |
HT |
XD |
| Intel
Celeron D - 340J |
31033 |
2.93
GHz |
90
nm, LGA775 |
256KB |
533
Mhz |
x |
x |
| Intel
Celeron D - 335J |
31070 |
2.8
GHz |
90
nm, LGA775 |
256KB |
533
Mhz |
x |
x |
| Intel
Celeron D - 330J |
31068 |
2.66
GHz |
90
nm, LGA775 |
256KB |
533
Mhz |
x |
x |
| Intel
Celeron D - 325J |
31067 |
2.53
GHz |
90
nm, LGA775 |
256KB |
533
Mhz |
x |
x |
| Intel
Pentium® 4 - 560J |
N/A |
3.60
GHz |
90
nm, LGA775 |
1MB
L2 |
800
MHz |
x |
x |
| Intel
Pentium® 4 - 550J |
N/A |
3.40
GHz |
90
nm, LGA775 |
1MB
L2 |
800
MHz |
x |
x |
| Intel
Pentium® 4 - 540J |
N/A |
3.20
GHz |
90
nm, LGA775 |
1MB
L2 |
800
MHz |
x |
x |
| Intel
Pentium® 4 - 530J |
N/A |
3.0
GHz |
90
nm, LGA775 |
1MB
L2 |
800
MHz |
x |
x |
| Intel
Pentium® 4 - 520J |
N/A |
2.80
GHz |
90
nm, LGA775 |
1MB
L2 |
800
MHz |
x |
x |
|
Execute Disable Bit
currently requires one of the following operating systems to
support it:
- Microsoft Windows* Server
2003 with Service Pack 1
- Microsoft Windows* XP* with
Service Pack 2
- SUSE Linux* 9.2
- Red Hat Enterprise Linux 3
Update 3
|
|
|
|
|
|
 |
New
Pentium 4 Processor Chipset Matrix |
|
| North
Bridge |
Intel
915GV |
Intel
910GL |
SiS656 |
SiS649 |
| Target
Segment |
Performance
PC |
Mainstream
PC |
Performance
PC |
Mainstream
PC |
| Processor
Support |
Pentium
4 |
Pentium
4, Celeron, or Celeron D |
Pentium
4, Celeron |
Pentium
4, Celeron |
| Processor
Interface |
LGA775 |
LGA775,
FCPGA478 |
FCPGA478 |
FCPGA478 |
| SiS
HyperStreaming |
N/A |
N/A |
Advanced
HyperStreaming Technology |
HyperStreaming
Technology |
| Hyper-Threading
Technology |
Optimized
for HT Technology |
Optimized
for HT Technology |
Yes |
Yes |
| System
Bus |
800/533
MHz |
533
MHz |
800/533/400
MHz |
800/533/400
MHz |
| Memory
Modules |
2
DIMMs/channel,
2 channels |
1
DIMM/channel,
2 channels |
4
DIMMs |
2
DIMMs |
| Memory
Type |
Dual-Channel:
DDR2
533/400,
DDR 400/333 |
Dual-Channel:
DDR 400/333 |
Dual
Channel DDR2
- 667 / 533 / 400 and DDR400 / 333 / 266 |
Single
Channel DDR2
-533 / 400 and DDR400 / 333 / 266 |
| Max
Memory |
4
GB |
2
GB |
4
GB |
2
GB |
| Mbit
Support |
256
Mbit/512 Mbit/1Gbit |
256
Mbit/512 Mbit/1Gbit |
Max.
1GB per DIMM |
Max.
1GB per DIMM |
| Error
Correction |
Non-ECC |
Non-ECC |
ECC
/ Non-ECC |
Non-ECC |
| Graphics
Interface |
N/A |
N/A |
PCI
Express x 16 |
PCI
Express x 16 |
| Integrated
Graphics |
Intel
Graphics Media Accelerator 900 |
Intel
Graphics Media Accelerator 900 |
N/A |
N/A |
| Core
Speed |
333
MHz |
333
MHz |
N/A |
N/A |
| Max
Dynamic Video Memory |
Dynamic
Video Memory Technology (DVMT) 3.0 |
Dynamic
Video Memory Technology (DVMT) 3.0 |
N/A |
N/A |
| Zone
Rendering |
Zone
Rendering Technology 3 |
Zone
Rendering Technology 3 |
N/A |
N/A |
| Video
/ Display |
HDTV
and LCD widescreen modes |
HDTV
and LCD widescreen modes |
N/A |
N/A |
| Inter-Bridge
Bus |
(DMI)
point-to-point bus @ 2.0 GB/s |
(DMI)
point-to-point bus @ 2.0 GB/s |
MuTIOL
1GB/s
16 Bit @ 533MHz |
MuTIOL
1GB/s
16 Bit @ 533MHz |
| South
Bridge |
Intel
ICH6, ICH6R |
Intel
ICH6, ICH6R |
SiS965
|
SiS965 |
| PCI
Support |
(4)
PCI
Express x1 |
(4)
PCI
Express x1 |
(2)
PCI
Express x1 |
(2)
PCI
Express x1 |
| PCI
Masters |
6 |
6 |
6 |
6 |
| IDE |
ATA100
(up to 4 devices) |
ATA100
(up to 4 devices) |
ATA133
(up to 4 devices) |
ATA133
(up to 4 devices) |
| Serial
ATA |
SATA
150 |
SATA
150 |
SATA
150 |
SATA
150 |
| Serial
ATA RAID |
Intel
Matrix Storage Technology with ICH6R |
Intel
Matrix Storage Technology with ICH6R |
RAID
0, RAID 1, RAID 0+1 & JBOD |
RAID
0, RAID 1, RAID 0+1 & JBOD |
| Serial
ATA Ports |
4 |
4 |
4 |
4 |
| USB
Ports/Controllers |
8
ports / USB 2.0 |
8
ports / USB 2.0 |
8
ports / USB2.0 |
8
ports / USB2.0 |
| Networking |
10/100/1000
Base-T |
10/100/1000
Base-T |
10/100/1000
Base-T |
10/100/1000
Base-T |
| Audio |
Intel
High Definition Audio,
AC’97/20-bit audio |
Intel
High Definition Audio,
AC’97/20-bit audio |
| AC97
Codec v2.3 |
| (8
Channels) |
|
| AC97
Codec v2.3 |
| (8
Channels) |
|
| I/O
Management |
SMBus
2.0 / GPIO |
SMBus
2.0 / GPIO |
SMBus
/ GPIO |
SMBus
/ GPIO |
|
|
 |
New AMD K8 Processor Chipsets Matrix |
|
| North
Bridge |
VIA
K8T890 |
SiS756 |
| Target
Segment |
Performance
PC |
Performance
PC |
| Processor
Supported |
AMD
Athlon 64, Athlon 64FX & Sempron |
AMD
Athlon 64 FX |
| Processor
Interface |
Socket
754, 939 and 940 processors |
Socket
939 |
| SiS
HyperStreaming |
N/A |
HyperStreaming
Technology |
| System
Bus |
1GHz/16-bit
HyperTransport Bus Link |
2000
MT/s |
| Memory
Type |
Based
on CPU |
Based
on CPU |
| Max.
Memory |
Based
on CPU |
Based
on CPU |
| Graphics
Interface |
PCI
Express x 16 |
PCI
Express x 16 |
| Intergraded
Graphics |
N/A |
N/A |
| Inter-Bridge
Bus |
Ultra
V-Link (1066MB/s)
|
MuTIOL
1GB/s 16 Bit @ 533MHz |
| South
Bridge |
VIA
VT8237 |
SiS965 |
| PCI
Support |
(4)
PCI
Express x1
|
(2)
PCI
Express x1 |
| PCI
Masters |
6 |
6 |
| IDE |
ATA133
(up to 4 devices)
|
ATA133
(up to 4 devices)
|
| Serial
ATA |
SATA
150 |
SATA
150 |
| Serial
ATA RAID |
RAID
0, RAID 1, RAID 0+1 & JBOD |
RAID
0, RAID 1, RAID 0+1 & JBOD |
| Serial
ATA Ports |
4 |
4 |
| USB
Ports/Controllers |
8
ports / USB2.0 |
8
ports / USB2.0 |
| Networking |
| VIA
Velocity™ Gigabit Ethernet
|
| (PCI
companion controller)
|
| VIA
integrated 10/100 Fast Ethernet
|
|
10/100/1000
Base-T |
| Audio |
| VIA
Vinyl™ 6-channel Audio (AC'97 integrated) |
| VIA
Vinyl™ Gold 8-channel Audio |
| (PCI
companion controller)
|
|
AC97
Codec v2.3 (8 Channels) |
| I/O
Management |
ACPI/APM/PCI/PM
/HTSTOP |
SMBus
/ GPIO |
|
|
|
|
|