October 2004

Downloadable Version (.pdf format)

Volume 3, Issue 9   

In This Edition:
 Welcome to another edition of the ASI Technical Newsletter!  This newsletter features articles on new and current computer technologies and products sold by ASI and our vendors. If you are an ASI customer please feel free to call Technical Support if you have any questions. Please also visit www.asisupport.com (general technical help), www.asiserver.com (server solutions), or www.asimobile.com (notebook support and configuration) for further information.

Windows XP Service Pack 2 -  Benefits and Known Issues

The world of Windows XP users have long awaited the release of Service Pack 2 (SP2), not only because it incorporates dozens of critical updates and upgrades to the popular operating system all in one package but also promise to improve Windows Security and slow the spread of viruses. In addition SP2 improves the security configuration options of Windows XP and provides better security information to help users faced with security decisions.

After finally being released the Service Pack does seem to promise many advances in security to help your organization or personal computer protect itself from malicious code or attacks. However a number of compatibility issues with other software, applications, and hardware means you must carefully test and evaluate SP2 before deploying it on a number of systems.

Top Ten Benefits
Security updates, new firewall and pop up blocker, plus improved internet and email (outlook express) security configurations are among the key new benefits.

Top Ten Reasons to install:

1 Protect your PC from harmful attachments - By alerting you to potentially unsafe attachments, Windows XP Service Pack 2 (SP2) helps guard your computer from viruses that can spread through Internet Explorer, Outlook Express, and Windows Messenger.
2 Improve your privacy when you’re on the Web -SP2 helps protect your private information by applying the security settings that guard your PC to the files and content downloaded using Internet Explorer.
3 Avoid potentially unsafe downloads.-Internet Explorer download monitoring and the Internet Explorer Information Bar warn you about potentially harmful downloads and give you the option to block files that could be malicious.
4 Reduce annoying pop-ups - Internet Explorer Pop-Up Blocker makes browsing the Internet more enjoyable by helping you reduce the unwanted ads and content that pop up when you’re browsing the Web.
5 Get firewall protection from startup to shutdown. - The powerful, built-in Windows Firewall is now turned on by default. This helps protect Windows XP against viruses and worms that can spread over the Internet.
6 Take control of your security settings.- The new Windows Security Center allows you to easily view your security status and manage key security settings in one convenient place.
7 Get the latest updates easily - Enhancements to Windows XP’s Automatic Updates feature make it even easier to access Windows updates. Plus, new technology has been added to help dial-up customers download updates more efficiently.
8 Help protect your e-mail address - Improvements to Outlook Express help reduce unwanted e-mail by limiting the possibility of your e-mail address being validated by potential spammers.
9 Take action against crashes caused by browser add-on - The new Add-On Manager in Internet Explorer lets you easily view and control add-ons to reduce the potential for crashes and enjoy a more trouble-free browsing experience.
10 Go wireless without the hassle - SP2 improves wireless support and simplifies the process of discovering and connecting to wireless networks in your home or on the road.
Known Issues
There are two types of known issues, software and hardware. A number of the software problems have already been documented but new ones are certain to show up as more people deploy SP2 at home and across organizations. That is why testing before deployment is critical.  For the most part problems will only occur with specific versions and there updates can often be made. An official list of known application issues can be found HERE

There is another know issue that causes certain systems using Prescott 3.0E processors to freeze up during or after installing Service Pack 2.  First try updating the motherboard BIOS, you may need to change the CPU to a non-Prescott processor first. Second read this article from Microsoft where a critical patch can be downloaded.

The main hardware issues we have seen happen when Windows XP Service Pack 2 is installed on certain model motherboards with Prescott core processors and upon every reboot after that the system locks up at the logo screen. The only want to resolve this is to change the CPU to a non-Prescott or update to the very latest BIOS.
Deployment and Testing
Windows XP SP2 can be installed three different ways. It can be downloaded online through windows updates, it can be downloaded as installation package, or you can order it on a CD from Microsoft. As a system builder or reseller we suggest you download the full SP2 installation package onto your hard drive then burn it on CDR disc. This will make it quicker to test and deploy to new system builds.

The main SP2 download page is here (link opens new window). The size of the complete service pack is about 266MB.  

You can also order the WIN XP SP2 CD from Microsoft (link opens new window).

Once you install it you should thoroughly test all applications, internet and networking connections, hardware and peripherals work correctly. If you do encounter serious application compatibility problems that cannot be resolved then you can uninstall SP2 using the add/remove programs utility in control panel.

New Security Center

After Service Pack 2 is installed you will see the new "Security Center" that warns of potential security risks by not having firewall, automatic updates, or virus protection installed. The settings are self-explanatory.

Additional Technical Resources

nVidia GeForce 6800 Ultra

Since it's release in April, 2004 the NVIDIA GeForce 6800 Ultra (and the NV4x architecture) has been garnering praise across the tech industry. With it's ultra high level of performance, and it's groundbreaking technology, NVIDIA has once again become the leader in the high-end gaming market.

NVIDIA and ATI have been relentless competitors for as long as most of us can remember, which has benefited the gaming and high-end PC market in great ways. In the last few years though, NVIDIA seemed to have slipped a little. While retaining very high market share for it's products, it's failure to one-up ATI with newer and greater technology has been somewhat of a disappointment to many. It has seemed that with all of it's recent product launches, be it due to leaked specifications, or vaporware issues, ATI has always seemed to be just one little step ahead of NVIDIA... just enough to steal their thunder. Things seem to have changed with the launch and subsequent success of the GeForce 6800 Ultra cards.

Thanks to the generosity of our local NVIDIA representatives, we have been able to have hands-on time with both the PCI-E and the AGP versions of the 6800 Ultra cards. While looking very much like twins, there are a few physical differences on the reference cards that we tested. With both cards drawing an increased amount of power on their respective systems, the necessity of additional power connectors was a given.

The AGP version of the card utilizes two standard 4-pin MOLEX style connectors on it's rear portion while the PCI-E version relies on the new x6 connector to bring in the juice. NVIDIA recommends a 480 watt power supply and that you use 2 independent (non-shared/split) power connectors. The only other obvious difference is the slot connector between the AGP and the PCI-E versions. Both units contain the same 2 slot cooling solution which includes both a heat-pipe and a radial blower to keep the chip cool.

On the actual working side of things, our technical support department has never seen anything that comes close to the performance or the graphic quality of the 6800 Ultra card. During our ASI Technology shows we have been running the AGP version of this card showing the FarCry benchmark of the Pier level and the full released version of Doom3. We inevitably find ourselves discussing the 6800 card for a large portion of the show with customers visiting the booth. Many can not believe that it is not the PCI-E version of the card, this just shows how far NVIDIA has raised the bar with the technology involved in this series of video cards.

At 222 million transistors, the NV40 weighs in at roughly 100 million more transistors than the Intel Pentium 4 Prescott desktop CPU. With its 16x1 pipelines, the 6800 Ultra allows many pixel and vertex programs to run in parallel. With the 3rd generation of NVIDIA's CineFX engine, the texture information can be mapped onto vertices by loading the texture into a register, this allows each vertex to interact with the environment, something that simple bump-mapping was never able to do. The new CineFX engine also allows programmers to work in 32 or 16-bit mode, depending on how much precision is needed. Using 16-bit mode where the extra precision is not needed will execute faster than the 32-bit mode would, and frees up memory to store operands.

NVIDIA has moved to Shader Model 3.0 with this release of the GeForce 6 Series cards which has brought the new cards into full DirectX 9.0c compliance. Pixel Shader technology has been around since DirectX 8.0 in 2001, and has generally been used to create realistic looking water and not much more. Per pixel lighting and reflective effects are just a few of the thing now possible with Pixel Shader technology. Using the 6800 Ultras capability of doing near-infinite length pixel shaders, and flow control, NVIDIA has made it possible to save per-pixel data in multiple buffers. This allows photo realistic shading to occur. In addition to all of this, NVIDIA has added a dedicated HDTV compatible video processor onboard that handles playback, compression/de-compression, and video scaling and filtering features. The addition of this feature allows all of the MPEG encoding and decoding to be done on the card and not on the CPU as was previously required.

Near photo quality realism has been achieved using a combination of the new CineFX engine effects and the pixel shader technology now available. The NVIDIA demos that have been released along with the new GeForce 6 Series cards emphasize the quality of the images now attainable, and the ability to render on the fly. In fact, the Timbury demo alone shows that with the power available in the new architecture, you could conceivably render a movie such as Toy Story completely on the fly. The power and technology available today through NVIDIA was something that was nearly inconceivable just a few short years ago.

Timbury Demo Nalu Demo Clear Sailing Demo

NVIDIA hasn't just stopped at improving the hardware this round. Leaving the Detonator driver behind and moving to the all inclusive ForceWare Suite has also worked out well for the green giant. The Force-Ware Suite Includes a shader-code compiler which has been introduced to enhance performance in the latest 3D games such as Doom 3, FarCry (with the 1.2 update patch), and Half-Life 2. This driver suite may also have been a key player in ID Software deciding to run with NVIDIA and their "NVIDIA: The Way It's Meant to be Played" consumer awareness program with Doom 3.

While some may balk at using Doom 3 as the benchmark of today's graphics cards it is currently one of the most complicated video application in the market at this time.

“NVIDIA's latest generation of chipsets gives exceptional performance and feature gains across the entire line, from the consumer cards to the specialty cards. I use a GeForce 6800 class card in my primary workstation, which is the best endorsement I can give,” said John Carmack, president and technical director of id Software.”

Other leading industry people seem to agree...

"NVIDIA has told us more then once that the 6800 series was "designed to play Doom 3," and the truth of that statement is now glaringly obvious."
 --HardOCP
"The Doom III world belongs to NVIDIA. The new NVIDIA GeForce 6800 models proved to offer the best performance for Doom III."
 --Tom's Hardware Guide
"The absolute fastest card we've seen for Doom 3 has been the 6800 Ultra series of cards."
 --Anandtech.com
"Let's face it; it's the GPU in your computer that'll make the single largest impact on Doom 3's ability to run good frame-rates for your gaming pleasure... NVIDIA is clearly the better solution for Doom 3."
 --Gamers Depot
"NVIDIA's NV40 based cards are without a doubt what you want to be running in your system to get the most out of Doom 3 you can."
 --Virtual Zone

With Doom 3 being as popular as it has been and with Half-Life2 right around the corner hardcore gamers have chosen that this is the right time to upgrade their video hardware. Initial shortages have been resolved, now pretty much anyone who's in the market for one of these cards should be able to put their hands on one. This is good news to both consumers and retailers alike.

Even with the now prevalent "bridge technology" argument, (which seems to have generated some of it's own controversy lately),  the benchmark numbers don't lie. While the results are close in some fields, others have been blown wide open by the GeForce 6800 Ultra card. PCI-E bridge or not, it's the quality and the numbers that matter when gamers are shopping for performance not the technology.

Chip Specifications

Chipset NV40
Silicon Process 130nm FSG (IBM)
Transistors 222 Million
Packaging Flipchip
Pipeline Configuration
(pixel Pipelines x Texture Sampling Units)
16x1
32x0 (Optimized Z / Stencil Path)
Memory Interface 256-bit DDR/GDDR-2/GDDR-3 interface
Display 2x 400MHz DACs
Dual DVI and TV ports for connection to external TMDS transmitters and TV Encoders
Bus Standard AGP 8X

Performance Specifications

Graphics Core 256-bit
Memory Interface 256-bit
Memory Bandwidth 35.2 GB/sec.
Fill Rate 6.4 billion texels/sec.
Vertices per Second 600 Million
Memory Data Rate 1100 MHz
Pixels per Clock (peak) 16
Textures per Pixel* 16
RAMDACs 400 MHz

*Maximum in a single rendering pass

Architectural Features:

  • CineFX 3.0 Architecture
    • Full DirectX9 Support
    • DirectX9 Shader Model 3.0 Support
      • Vertex Shader 3.0
      • Pixel Shader 3.0
      • Internal 128-bit Floating Point (FP32) Precisions
    • Unlimited Shader Lengths
    • Up to 16 textures per pass
    • Support for FP16 Texture Formats with Filtering, FP32 without
  • NVIDIA High Precision Dynamic Range Technology
    • Full FP16 Floating Point Support throughout the entire pipeline
    • FP16 Floating Point Frame Buffer Support
  • Intellisample 3.0
    • Up to 4X Native Multi-sampling FSAA with rotated grid sampling
    • Lossless color, texture, z-data compression
    • Fast Z Clear
    • Up to 16x Anisotropic Filtering
  • UltraShadow Technology
  • Advanced Display options
    • Dedicated on-chip video processor
    • nView Multi Display technology
    • Digital Vibrance Control 3.0

nVidia SLI Ready Video Cards
Would you like to experience the amazing power of two high-end video cards directly linked and working together as a single card? Now, NVIDIA unveils a revolutionary approach to combining multiple GPUs in a single system to scale performance. NVIDIA® SLI™ (Scalable Link Interface) multi-GPU technology takes advantage of the increased bandwidth of the PCI Express™ bus architecture, and features intelligent hardware and software solutions that allow multiple GPUs to efficiently work together to deliver high performance graphics display on one monitor.

Every high-end PCI Express reference board from NVIDIA will support SLI. The current products that has support for SLI are the GeForce 6800Ultra, GeForce 6800 GT, GeForce 6600 GT, and NVIDIA Quadro FX 3400.

The new NVIDIA SLI video card has advanced compositing, rendering, and scan out technology delivers uncompromised image quality, eliminating the “flashing” effect found in previous solutions. NVIDIA SLI multi-GPU technology also supports both analog  and digital output. An intelligent communication protocol embedded in the GPU, and a high-speed digital interface, NVIDIA SLI-based GPUs can easily communicate with one another without the overhead associated with a bus. In addition, a unique software algorithm efficiently shares the workload to deliver extraordinary picture performance.

Each card renders half of the image scan lines which results in double the performance of a single board and the ability to play OpenGL games. To date no manufacturer has come up with a similar concept simply because modern graphics accelerators are all AGP based, there's no dual AGP motherboards and PCI simply doesn't have the bandwidth to handle modern graphics accelerators. 

Both 6600 and 6800 series PCI-E cards are connected by means of a SLI, Scalable Link Interface, dubbed the MIO port, a high-speed digital interconnect which connects to a connector on top of both cards. This connector is actually available on all PCI-E GeForce 6800 series graphics cards. Through this MIO port both cards communicate to each other and distribute the workload which is accelerated by dynamic load-balancing algorithms. The screen is divided vertically in two parts; one graphics card renders the upper section and the second graphics card renders the lower section.
 

The load balancing algorithms distribute the load across the graphics processors. Initially they'll both start out at 50% but this ratio can change depending on the load. Although Nvidia has remained tight-lipped about what makes their SLI implementation tick exactly it is clear that both hardware and software contribute to making SLI work. Most of the dynamic load balancing between the two graphics processors is handled in software and the SLI needs driver support.

Nvidia has told us that prospective performance numbers should show a performance increase closer to 90% over that of a single graphics card. There are a few things that need to be taken into account however when you're considering buying an SLI configuration. First off you'll need a workstation motherboards featuring two PCI-E-x16 slots which will also use the more expensive Intel Xeon processors. Secondly you'll need two identical, same brand and type, PCI-E GeForce 6800 graphics or GeForce 6600 graphics cards.
For workstation users the SLI configuration has a total of four DVI connector so it can display on four monitors and it can be driven off of the respective DVI outputs on the graphics cards. The feature we'll undoubtedly see pitched as a major feature for the Quadro FX version of the GeForce 6800 series SLI configuration. Fortunately they do not require dual Xeons, a single Xeon will work just as well. All in all Nvidia's SLI implementation brings back fond memories of the 3dfx cards days and has all the right ingredients to once again revolutionize 3D graphics provided you're willing and able to pay the hefty price tag associated with it. Nvidia for once again raising the bar and making the harts of many gamers rejoice. The new SLI is here and it looks even better then the 3DFX graphics cards.

NVIDIA SLI Ready

GeForce 6800 Ultra GeForce 6800 GT GeForce 6800 non-Ultra GeForce 6600 GT GeForce 6600
Transistor count 222 million 222 million 160 million 146 million 146 million
Manufacturing process 0.13-micron 0.13-micron, low-k dielectric 0.13-micron 0.11-micron 0.11-micron
Core clock speed 400MHz 350MHz 325MHz 500MHz 300MHz
Number of pixel pipes 16 16 12 8 8
Number of texturing units 16 16 12 8 8
Number of vertex processors 6 6 6 3 3
Peak pixel fill rate (theoretical) 6.4Gpixels/sec 5.6Gpixels/sec 3.9Gpixels/sec 4Gpixels/sec 2.4Gpixels/sec
Peak texture fill rate (theoretical) 6.4Gpixels/sec 5.6Gpixels/sec 3.9Gtexels/sec 4Gtexels/sec 2.4Gpixels/sec
Memory interface 256-bit 256-bit 256-bit 128-bit 128-bit
Memory clock speed 1.1GHz DDR-3 1GHz DDR-3 700MHz DDR-2 1GHz DDR-3 TBD by board maker, DDR-1
Peak memory bandwidth 35.2GB/sec 32GB/sec 22.4GB/sec 16GB/sec Varies with memory clock speed
NVIDIA SLI Ready      
ASI SKU Model Manufacture NVIDIA SLI Ready
30912 Quadro FX3400 PCI-E 256MB RETAIL PNY 
Click here for link
YES
30913 Quadro FX3400 PCI-E 256MB BULK PNY 
Click here for link
YES
With the new arrival of PCI-E things have changed. A number of workstations motherboards featuring the Tumwater chipset will have dual PCI-E-x16 slots making dual graphics accelerators a possibility again. Nvidia steps up to the plate today with the re-introduction of the SLI concept on the GeForce 6800 series, again using the SLI moniker but now with a different approach to the same principles that made Voodoo2 SLI a huge success.

NVIDIA SLI-Ready Motherboard: Supports a PCI Express chipset and includes two physical connectors for two NVIDIA PCI Express graphics cards.


Intel's Execute Disable Bit (XD Technology)
The Problem - Malicious Code Threatens Your Valuable Data
Malicious buffer overflow attacks pose a serious security threat to all businesses, heavily increasing IT resource demands and possibly destroying critical company information. In a standard buffer attack the malicious worm creates a flood of code that overwhelms the processor, allowing the worm to spread itself to the network as well as to other computers.
The Solution

Execute Disable Bit capability is an enhancement to 32-bit Intel® architecture designed to increase overall system security at the software code execution level.

 An IA-32 processor with Execute Disable Bit capability can protect data pages against being used by malicious software to execute code. The processor provides page protection in either of the following modes:

1) Legacy protected mode, if Physical Address Extension (PAE) is enabled

2) IA-32e mode, when Intel® Extended Memory 64 Technology (Intel® EM64T) is enabled

Note that entering IA-32e mode requires enabling PAE (Physical Address Extension). While the Execute Disable Bit capability does not introduce new instructions, it does require operating systems to operate in a PAE-enabled environment and to establish a page-granular protection policy for memory.

Replacing older computers with Execute Disable Bit-enabled systems can halt worm attacks, reducing the need for virus related repairs. In addition, Execute Disable Bit may eliminate the need for software patches aimed at buffer overflow attacks. By combining Execute Disable Bit with anti-virus, firewall, spy ware removal, e-mail filtering software, and other network security measures, IT managers can free IT resources for other critical areas.

Where it Can Be Found
While first released for the Intel® Itanium® processor family in 2001, XD technology is now to be found on certain new  high-performance desktop systems using Socket 775 processors designated with "J" in the processor model number (see below for more details).

Mobile products begin shipping in late Q4 2004, with system availability in Q1 2005.

Processor Name ASI SKU Clock Architecture Cache FSB HT XD
Intel Celeron D - 340J 31033 2.93 GHz 90 nm, LGA775 256KB 533 Mhz x x
Intel Celeron D - 335J 31070 2.8 GHz 90 nm, LGA775 256KB 533 Mhz x x
Intel Celeron D - 330J 31068 2.66 GHz 90 nm, LGA775 256KB 533 Mhz x x
Intel Celeron D - 325J 31067 2.53 GHz 90 nm, LGA775 256KB 533 Mhz x x
Intel Pentium® 4 - 560J N/A 3.60 GHz 90 nm, LGA775 1MB L2 800 MHz x x
Intel Pentium® 4 - 550J N/A 3.40 GHz 90 nm, LGA775 1MB L2 800 MHz x x
Intel Pentium® 4 - 540J N/A 3.20 GHz 90 nm, LGA775 1MB L2 800 MHz x x
Intel Pentium® 4 - 530J N/A 3.0 GHz 90 nm, LGA775 1MB L2 800 MHz x x
Intel Pentium® 4 - 520J N/A 2.80 GHz 90 nm, LGA775 1MB L2 800 MHz x x
Execute Disable Bit currently requires one of the following operating systems to support it:
  • Microsoft Windows* Server 2003 with Service Pack 1
  • Microsoft Windows* XP* with Service Pack 2
  • SUSE Linux* 9.2
  • Red Hat Enterprise Linux 3 Update 3

 Upcoming Motherboard Chipsets
 New Pentium 4 Processor Chipset Matrix
North Bridge Intel 915GV  Intel 910GL  SiS656 SiS649
Target Segment Performance PC Mainstream PC Performance PC Mainstream PC
Processor Support Pentium 4  Pentium 4, Celeron, or Celeron D  Pentium 4, Celeron Pentium 4, Celeron
Processor Interface LGA775 LGA775,
FCPGA478
FCPGA478 FCPGA478
SiS HyperStreaming N/A N/A Advanced HyperStreaming Technology HyperStreaming Technology
Hyper-Threading Technology Optimized for HT Technology Optimized for HT Technology Yes Yes
System Bus 800/533 MHz 533 MHz 800/533/400 MHz 800/533/400 MHz
Memory Modules 2 DIMMs/channel,
2 channels
1 DIMM/channel,
2 channels
 4 DIMMs 2 DIMMs
Memory Type Dual-Channel: DDR2 533/400,
DDR 400/333
Dual-Channel: DDR 400/333 Dual Channel DDR2 - 667 / 533 / 400 and DDR400 / 333 / 266 Single Channel DDR2 -533 / 400 and DDR400 / 333 / 266
Max Memory 4 GB 2 GB 4 GB 2 GB
Mbit Support 256 Mbit/512 Mbit/1Gbit 256 Mbit/512 Mbit/1Gbit Max. 1GB per DIMM Max. 1GB per DIMM
Error Correction Non-ECC Non-ECC ECC / Non-ECC Non-ECC
Graphics Interface N/A N/A PCI Express x 16 PCI Express x 16
Integrated Graphics Intel Graphics Media Accelerator 900 Intel Graphics Media Accelerator 900 N/A N/A
Core Speed 333 MHz 333 MHz N/A N/A
Max Dynamic Video Memory Dynamic Video Memory Technology (DVMT) 3.0 Dynamic Video Memory Technology (DVMT) 3.0 N/A N/A
Zone Rendering Zone Rendering Technology 3 Zone Rendering Technology 3 N/A N/A
Video / Display HDTV and LCD widescreen modes HDTV and LCD widescreen modes N/A N/A
Inter-Bridge Bus (DMI) point-to-point bus @ 2.0 GB/s (DMI) point-to-point bus @ 2.0 GB/s MuTIOL 1GB/s
16 Bit @ 533MHz
MuTIOL 1GB/s
16 Bit @ 533MHz
South Bridge Intel ICH6, ICH6R Intel ICH6, ICH6R

SiS965

SiS965
PCI Support (4) PCI Express x1 (4) PCI Express x1 (2) PCI Express x1 (2) PCI Express x1
PCI Masters 6 6 6 6
IDE ATA100 (up to 4 devices) ATA100 (up to 4 devices) ATA133 (up to 4 devices) ATA133 (up to 4 devices)
Serial ATA SATA 150 SATA 150 SATA 150 SATA 150
Serial ATA  RAID Intel Matrix Storage Technology with ICH6R Intel Matrix Storage Technology with ICH6R RAID 0, RAID 1, RAID 0+1 & JBOD  RAID 0, RAID 1, RAID 0+1 & JBOD 
Serial ATA Ports 4 4 4 4
USB Ports/Controllers 8 ports / USB 2.0 8 ports / USB 2.0 8 ports / USB2.0  8 ports / USB2.0
Networking 10/100/1000 Base-T 10/100/1000 Base-T 10/100/1000 Base-T 10/100/1000 Base-T
Audio Intel High Definition Audio,
AC’97/20-bit audio
Intel High Definition Audio,
AC’97/20-bit audio
AC97 Codec v2.3 
(8 Channels)
AC97 Codec v2.3 
(8 Channels)
I/O Management SMBus 2.0 / GPIO SMBus 2.0 / GPIO SMBus / GPIO SMBus / GPIO

  New AMD K8 Processor Chipsets Matrix
North Bridge VIA K8T890 SiS756
Target Segment Performance PC Performance PC
Processor Supported AMD Athlon 64, Athlon 64FX & Sempron AMD Athlon 64 FX
Processor Interface Socket 754, 939 and 940 processors Socket 939