AUGUST 2005
Volume 4 / Issue 4
Downloadable Version (.pdf format)
 In This Edition:

Welcome to another edition of the ASI Corporation Technical Newsletter! This newsletter features articles on the latest computer technologies and products offered by ASI CORP, a leading North American Distributor of computer components and whitebox systems. We are focused on helping our resellers and system builders be able to offer the best technology solutions. If you are an ASI customer feel free to call our Technical Support Staff if you have any questions or visit www.asisupport.com (general technical help), www.asiserver.com (server solutions) or www.asimobile.com (notebook support and configuration) for further information. Thank you.


Wi-Fi Wireless with MIMO Technology
Wireless networking has been increasingly popular since the Wi-Fi Alliance ratified 802.11g technology. Although 802.11g technology offers higher transfer rates and longer radio range there is still room for improvement. Wi-Fi vendors Linksys, D-link, and NetGear recently announced MIMO antenna technology implementation to improve their 802.11g products' speed, range and reliability.

What is MIMO and how does it works?

MIMO is an abbreviation for Multiple Input, Multiple Output. MIMO took advantage of radio communications oldest problem, multipath, and turned it into a solution. Multipath occurs when radio signals bounce off objects or structures and take multiple paths to the receiver. The problem with multipath was that the main transmitter signal and its reflection arrive out of phase with each other. That's why certain radio stations fade out in different locations. Researchers discovered that each reflection and each multipath route can be transmitted as a separate channel. To utilize this, multiple antennas are needed and it turns out that the antennas can be very close together, close enough to fit into a Wi-Fi card.

As a result MIMO devices transmit and receive multiple data streams over their multiple antennas. These streams are then bonded together on the Wi-Fi device to create a higher-speed wireless connection. Although the technique of bonding two or more of the 802.11g standard channels can double the speed of 802.11g from 54Mbps to 108Mpbs, this can result in a slowdown in a multiple 802.11g networks due to interference with each other. To avoid this problem MIMO sends one data stream down one channel and another stream down another channel, MIMO simultaneously transmits multiple data streams over the same channel. Even though this still causes signal interference, MIMO receivers use algorithms to grab the proper data streams and bond them in real time, resulting in a much faster throughput with longer range than conventional 802.11 technologies.

MIMO also uses SDM (Spatial Division Multiplexing), another technology which made MIMO backward compatible with 802.11a, 802.11b or 802.11g protocols. Of course, MIMO implementations varies from vendors to vendors. Each of them, however, is backwards-compatible with existing Wi-Fi equipment and with other MIMO vendors. Some MIMO vendors devices have better performance when mixing with other vendors devices. In addition, MIMO Wi-Fi cards have longer extended range due to it very nature of picking up low-strength signals from non-MIMO access points. Courtesy of: www.thechannelinsider.com  

*** MIMO technology deserves reseller and system integrator attention.  ASI is currently carrying leading Wi-Fi vendors Linksys, D-link, and NetGear MIMO technology.  


 Linksys Wireless-G with SRX

SRX stands for Speed and Range eXpansion and uses MIMO technology, which uses multiple antennas at the base station and receiving devices for improved performance, distance and speed. With Linksys SRX, the farther away from the router you are, the more you will notice the improved performance over a traditional Wireless-G network.

Linksys SRX devices feature up to a 3x increased wireless network range over standard Wireless-G devices. SRX helps to eliminate "dead spots," enabling users to receive the wireless signal in more places around the house or office. Utilizing multiple antennas, SRX Technology transmits and receives multiple data streams using the same frequency at the same time. This increases the range and coverage of the router. SRX users can experience up to an 8x improvement in the throughput over standard Wireless-G products. 

As the radio signals travel, they bounce off objects and scatter.  The different radio signals reach the SRX receiver at different times, angles, and strengths. The SRX receiver  collects the signals and accurately reconstructs them into a readable data stream. This results in a faster network.  Courtesy of: www.linksys.com

The Linksys SRX devices are Wi-Fi certified and backward compatible with 802.11b, 802.11g, and other Linksys SRX products. Mixed wireless environments such as networks containing SRX and 802.11b/g products can operate at its own maximum data rate. SRX products maintain their higher speed and range providing the throughput and quality of service to deliver applications such as VoIP and streaming video.

ASI SKU Picture Linksys Model
34941  WRT54GX

Wireless-G Router w/SRX

35979  WPC54GX

PC Card w/SRX


 NetGear Wireless MIMO-G RangeMax 

NetGear's RangeMax™ products are based on “Smart” MIMO technology.  Smart MIMO features the combine of MIMO and BeamFlex smart antenna technology pioneered by Video54 to constantly survey home or office environment for physical barriers and interference and regulate the wireless signal to compensate for the intended receiver. For example, if you carry your laptop from the family room to the bedroom, RangeMax’ Smart MIMO automatically senses the change and selects from 127 possible antenna combination for the best path to deliver the fastest and clearest connection.  

RangeMax Router Performance Advantages:

  • Improves performance of existing legacy 802.11b and 802.11g wireless devices up to 50%
  • Data speed of up to 108 Mbps
  • Combine with RangeMax device, deliver 10x the coverage and the speed of standard 802.11g-based solutions
  • Interoperates with existing standards 802.11b/g and Super G products
  • 7 internal antenna, which can selects from 127 possible antenna combinations on-the-fly.

-  
ASI SKU

Picture

NetGear Model
35667  WPN824

4 Port Wireless Router w/RangeMax

38057  WPN802

Wireless Access Point w/RangeMax

35263  WPN511

Wireless PC Card w/RangeMax

35262  WPN311

Wireless PCI Adapter w/RangeMax

35259  WPN11

Wireless USB 2.0 Adapter w/RangeMax


D-Link Super G with MIMO using Smart Antenna Technology

D-Link Super G with MIMO is a combination of Super G and MIMO Smart Antenna technologies which enhance the speed of wireless transmission up to 108Mbps and range up to 8x farther coverage than conventional 802.11g standards. Smart Antenna technologies include beamforming, a technical capability to directionally focus the wireless signal at an angle towards the intended client. As opposed to a more omni-directional wireless transmission that generally broadcast to the same range in all directions, beamforming will allow the signal to focus towards the target device receiver and allow the signal to transmit further ranges in that direction.

"Up to 8x Better Coverage!"

On the receiving side, the optimal reception combining technology uses advanced signal processing to ensure that the incoming signals in the D-Link Super G with MIMO implementation are reconstructed with the highest combined strength for maximum throughput. Even with non-MIMO enabled wireless products, the D-Link Super G with MIMO solution will give increased performance to current D-Link Xtreme G™ and AirPlus™ G families of products which continue to benefit with the gain of the Super G with MIMO Smart Antenna Technology. In addition, D-Link Super G with MIMO are completely compatible with Wi-Fi standard 802.11b/g protocols. Courtesy of: http://presslink.dlink.com

ASI SKU Picture

D-link Model

33990

DI-624M

Wireless Router w/MIMO 

33989

DWL-G650M

Wireless PC Card w/MIMO 

37240

DWL-G520M

Wireless PCI Adapter w/MIMO

37629

DWL-951

MIMO Laptop Kit ( DI-624M & DWL-G650M)


 NVIDIA® GeForce 7 Series Video Cards
  On June 22, 2005 NVIDIA launched the GeForce 7800 GTX, the most powerful graphics card available on the market today. While last year's 6800 launch brought revolutionary change to graphics processing, this years new breed brings less in the ways of technology changes and more in the ways of enhancing and fine tuning the advances that they introduced last year.

Hard Numbers

Taking a quick peek at the numbers reveals that NVIDIA didn't change very much in their specifications, but obviously the changes that were made have had a significant impact on the performance of their new line of cards. The main changes that you will notice are that the Vertex pipelines have been bumped up from 6 on the previous generation of NVIDIA cards to 8 on the current model. This becomes important when you realize that it's the Vertex engine and pipelines that feed the processed geometry to the Pixel engine.

Pixel Pipelines have been increased from 16 on the 6800 Ultra, to 24 on the 7800 GTX, allowing more pixels to be shaded, textured, blended, etc. and then output at the same time. The increased number of Pixel Pipelines also allows pixels to remain in the pipeline longer for more complicated upcoming texturing techniques without compromising the speed at which the gameplay is currently being rendered.

GeForce 6800 Ultra Factory Spec 7800GT Factory Spec 7800 GTX XFX GeForce 7800 GTX
(PV-T70F-UND7)
XFX GeForce 7800 GTX Overclocked
(PV-T70F-UNF7)
Transistors 222 million 302 million 302 million 302 million 302 million
Pixel Pipelines 16 20 24 24 24
Vertex Pipelines 6 8 8 8 8
Manufacturing Process 0.11 micron 0.11 micron 0.11 micron 0.11 micron 0.11 micron
Core Clock Speed 400 MHz 400 MHz 430 MHz 450 MHz 490 MHz
Memory Clock Speed 525 MHz 500 MHz 600 MHz 625 MHz 650 MHz
Memory Interface 256-bit 256-bit 256-bit 256-bit 256-bit
Memory Type GDDR3 / DDR DDR3 DDR3 DDR3 DDR3

NVIDIA launched the GT version of the 7800 card on August 11th, 2005 at Quakecon. The GT is a little less potent than the GTX version, but still reigns above it's competition in frame rates and technology. The 7800 GT has slightly reduced clock speeds and numbers of Pixel pipelines, but still includes Shader Model 3 technology, HDR lighting, is SLI mode capable, and is all wrapped up in a single slot solution.

The Cost of Speed

With price points of $449 for the 7800 GT, and $599 for the full blown 7800 GTX, the casual gamer may decide to wait a while to upgrade to this new series, but for the hardcore gamer, there is no need to wait at all. History has taught us that, although video card companies release new technology video cards, this does not mean that you can get them.

Many, if not all, of the past releases have left gamers wandering the aisles of their local PC hardware stores disappointed in the fact that, although they had the cash, and the desire... there was no product to be found. In some cases it took months for the cards to become available, and even then, in very limited numbers. NVIDIA made sure that this was not the case with the 7800 launch. By the time the ads started appearing in magazines and the buzz hit the web, PC stores and online e-tailers were already stocked with the high-powered green goodness that is the NVIDIA 7800 GTX.

The Power of 3

NVIDIA has decided to help market the 7800 Series GPU's with a campaign entitled "The Power of 3". What is "The Power of 3"? Good question! The 3 items being referred to are the 3 technologies that aren't readily available through any competitors cards.

  1. Shader Model 3.0
  2. High Dynamic-Range
  3. Scalable Link Interface

Let's examine these closer:

Shader Model 3.0

Shader Model 3.0 (or SM 3.0 as it's commonly known), is the latest generation of pixel shading technology introduced through DirectX 9.0. SM 3.0 adds several features and enhances some which were found in the previous generation. Most notably is the increase in Shader length instructions which has been increased from 256 in SM 2.0 to 65,535 in SM 3.0.

Much has been written about the value if increasing the shader instruction length vs. simply increasing the amount of passes needed to complete an operation, but in the end it would seem that each video chip manufacturer will eventually be upgrading to the SM 3.0, NVIDIA just happened to be the one to do it first. Both the XBOX 360 and the PlayStation 3 are slated to use SM 3.0 in their graphics platform.

Table from Microsoft's website detailing the changes between Shader Model 2.0 and Shader Model 3.0:

Pixel Shader Feature Shader 2.0 Shader 3.0 Description

Shader length

96

65535+

Allows more complex shading, lighting, and procedural materials

Dynamic branching

No

Yes

Saves performance by skipping complex shading on irrelevant pixels

Shader anti-aliasing

Not supported

Built-in derivative instructions

Developers can calculate the screen space derivatives of any function, allowing them to adjust shading frequencies or over-sampling to eliminate artifacts

Back-face register

No

Yes

Allows two-sided lighting in a single pass

Interpolated color format

8-bit integer minimum

32-bit floating point minimum

Higher range and precision color allows high-dynamic range lighting at the vertex level

Multiple render targets

Optional

4 required

Allows advanced lighting algorithms to save filtering and vertex work – thus more lights for minimal cost

Fog and specular

8-bit fixed function minimum

Custom fp16-fp32 shader program

Shader Model 3.0 gives developers full and precise control over specular and fog computations, previously fixed-function

Texture coordinate count

8

10

More per-pixel inputs allows more realistic rendering, especially for skin

High Dynamic-Range

High Dynamic-Range (HDR) lighting is a new technology which helps to blur the lines between reality and rendering. HDR Lighting takes into consideration the light balance of all areas of the render and appropriately applies lighting brightness to objects based on their real-time counterparts. For example, the moon would look much brighter if you were walking through the woods than if you were in the middle of a city due to the lack of other lighted objects diluting the brightness.

In another example, if you were walking out of a darkened room and into the sunlight, everything would appear much brighter than it really is. Only as your eyes adjusted to the glare, would the details of your surrounding come back into focus. Game designers now have the tools to re-create this sensation. Games currently taking advantage of this technology are: Far Cry, Splinter Cell: Chaos Theory, the Painkiller Expansion pack, and the forthcoming Half Life 2: The Lost Coast single level add-on. As newer games are released to the market, it is a sure bet that they will do their best to incorporate this incredible new technology as well.

SLI - Scalable Link Interface

SLI has been discussed, at length, by just about every tech website online. NVIDIA's new implementation of SLI (Scalable Link Interface this time around), is a revolutionary approach to combining multiple GPUs in a single system to scale performance. NVIDIA® SLI™ multi-GPU technology takes advantage of the increased bandwidth of the PCI Express™ bus architecture, and features intelligent hardware and software solutions that allow multiple GPUs to efficiently work together to deliver high performance graphics display on one monitor. For more on SLI technology, please see our ASI Technical Newsletter from October, 2004 here .

Recent SLI information updates from NVIDIA

  • SLI can enable multi-GPU rendering on all applications
  • NVIDIA SLI supports the following modes: SFR (with dynamic load balancing), AFR (Alternate Frame Rendering), AFR2 (modified version of AFR), SLI16x (16x AA), and SLI8x (8x AA)
  • Driver updates being released shortly by NVIDIA will remove constraints that currently limit SLI customers to using identical graphics cards
  • SLI support on all games out of the box. Optimized game settings developed by NVIDIA testing labs for over 100 games means enhanced gameplay with SLI cards, mostly based on AFR technology for the best scaling performance

Benchmarks

NVIDIA and their launch partner XFX were good enough to supply us with a retail boxed GeForce 7800 GTX (model number PV-T70F-UNF7) (ASI SKU# 38219) for testing purposes.

With the performance levels that we've seen, it's almost scary that XFX also has a higher version of this card available. The XFX GeForce 7800 GTX (model number PV-T70F-UND7) (ASI SKU# 38978), is overclocked to 490MHz on the engine side and 1.3GHz on the memory side. We're not sure what game would be able to take full advantage of this kind of power and speed... but we'd be lying if we didn't say we'd like to find out.

In the noise department, or I should say "lack of noise department", the XFX GeForce 7800 GTX is highly impressive. This unit is probably the quietest high-end video card that I've tested in the past several years. Sitting on my Intel D945PVS motherboard during testing, I was hard pressed to hear the fan on the video card at all. The stock Intel CPU fan was actually louder than the video card cooling unit.

While running the benchmark tests, we tend to ignore manufacturers guidelines as to what settings to use and what items to tweak in the control panel, or in the applications themselves. There are so many different variables which run between the NVIDIA and the ATI based cards that it's very hard to be fair when tweaking different settings. We use the baseline driver defaults and the baseline testing application defaults in order to achieve the fairest scores possible.

Now on to the numbers: In addition to the XFX GeForce 7800 GTX and the ATI AX850XT Platinum, our testing setup consisted of the following:

Hardware Software
Motherboard: Intel D945PVS
CPU: Intel 3.4GHz. LGA775 800MHz.
Memory: 2x 1GB NSPIRE DDRII 533MHz. PC4200
HDD: Western Digital Raptor SATA 74.3GB
Optical: SONY CRX320E Combo Drive
O/S: Microsoft Windows XP Professional SP2 w/all updates loaded
Futuremark 3DMark '05
SPECViewperf 8
Doom 3
FarCry w/1.32 Patch
(Patch 1.33 for FarCry was released 8/11, too late to be included in this testing)

3DMark '05

The de-facto standard for benchmarking is Futuremark's 3DMark program. In addition to giving us something new and cool to show off every year at our ASI Technology Expo, it also tortures the latest and greatest video cards into submission. When you watch as a $400+ video card attempts to render a scene and is brought down to 2-3 FPS, you know that there is some serious number crunching going on. Futuremark always delivers the goods when it comes to benchmarking.

A slight performance lead for the 7800 GTX card is seen, which you'd expect since the technology is newer than what is currently available from ATI.

SPECViewperf 8

More of a "real world" test designed by the Standard Performance Evaluation Corporation (SPEC). This software was designed to establish, maintain, and endorse a standardized set of relevant benchmarks to test the newest generation of computer hardware.

Results from the SPECViewperf test are split down the middle, with the ATI card leading by a good margin in a few areas.

Doom 3

When it was released, Doom 3 had people running, not walking, to their local PC shops to purchase new video hardware. When it came to video requirements, with this game only the strong survived.

Although close at lower resolutions, you can clearly see that, as screen size increased, so did NVIDIA's performance lead in this groundbreaking title.

FarCry w/1.32 Patch

FarCry is a very graphically stunning game. The textures and shading throughout the game are incredible, and with the SM 3.0 enhancements it can be pretty demanding on your hardware as well.

ATI clearly came out the winner in the FarCry benchmark test which came as sort of a surprise. Two factors which come to mind in the results would be that a.) the game may have been optimized for ATI hardware. or b.) NVIDIA's use of the SM 3.0 enhancement may be slightly hindering their pure performance numbers. Considering that the human eye doesn't really notice changes which are above 30 FPS, I think 60+ FPS with better quality graphics still works out just fine.

CryTek released FarCry patch version 1.33 on 8/11 which was too late to release for this article. I'd be surprised if there weren't changes in the patch which would better represent the cards on a more level playing field.

Verdict

NVIDIA has once again taken it's place at the top of the hill in the video card wars. Their new 7800 series has not only increased in power and performance, but has also reduced power requirements, noise levels, and maybe most importantly for the customers, has actually materialized when they said it would.


ASI A1200 12.1" Notebook

 

  • The exciting new A1200 with an elegant look and stylish design is just what is needed from a small platform. This notebook is sporting a 12.1" widescreen format with 1280x800 Active Matrix TFT "Glare Type" for more vibrant, brighter colors. This is the notebook for someone that is on the go and needs the mobility of a compact notebook and still have the benefit of a widescreen. Take this notebook on road, airplane or at home wherever you need it! The benefits of the sleek, compact size will come in handy for all your needs.
  • The unique outer shell is a beautiful black on black color combination not widely available in the channel.
  • The supported processors range from 1.30GHz 400 FSB and up to 2.13GHz 533 FSB using the Intel 915GM  ("Alviso-GM") /ICH6-M Chipset.   
  • This has two memory slots expandable up to 2GB of SO-DIMM (200-pin/2.5V) memory and supports DDR333 or DDR400 SDRAM modules in sizes of: 256MB, 512MB, & 1GB.
  • The Embedded Intel 915GM internal graphics controller (Intel GMA 900) with up to 128MB shared memory for display cache with Intel® DVMT 3.0 technology (30% faster than 855GME). Supports dual display option and integrated TV out function.        
  • The A1200 2.5" (9.5mm) IDE hard drive with support for 40, 60, 80 & 100GB capacities. (5400/4200 RPM drives supported).
  • Built-in AC’97 Realtek ALC655, SoundBlaster Compatible; Built-in 2 x stereo 2W speakers; Adjust by volume button, K/B hot-key & SW
  • The Optical media that is available for this notebook is combo drive (8x DVD-ROM, 24x CD-R, 24x CD-RW & 24x CD-ROM)
    or a DVD-Dual (2.4X DVD+R DL, 8x DVD-R, 4x DVD-RW, 8x DVD+R, 4x DVD+RW, 8x DVD-ROM, 24x CD-R, 10x CD-RW, 24x CD-ROM)

  • The A1200 Also has a built in  4-in-1 card reader w/MMC, SD, MS, MS Pro flash card support.
  • The battery that comes with the A1200 is the Lithium-Ion battery with 8 cells that has an operation time of ~4.0 hrs depending on the usage.
  • The A1200 dimensions are very small 11.92" x 8.85" x 1.10" (WxDxH)
  • The weight is only 4.55 lbs fully configured with battery & optical drive.
 

ATI CROSSFIRE TECHNOLOGY

CrossFire is the new graphics technology ATI has designed to compete with NVIDIA's dual-video-card SLI technology. The ATI CrossFire platform is similar to the NVIDIA's SLI technology in many respects, but has it's own special features that make it unique. The CrossFire will let two ATI video cards run in a parallel pipeline to help improve gaming performance, which is similar to how NVIDIA's SLI works. ATI claims that their CrossFire solution will work with any 3D games or applications.

ATI RADEON XPRESS chipsets code-named RD400 and RD480 for Intel and AMD processors respectively support the latest processors and memory types.

ATI CrossFire platform consists of:

1. ATI RADEON XPRESS 200 CrossFire Edition core-logic motherboards
2. ATI RADEON X800/X850-series graphics card
3. ATI RADEON X800/X850-series CrossFire Edition graphics card equipped with "Compositing Engine"

A special chipset that is called the "Compositing Engine" blends parts of frames rendered from two different graphics cards. The CrossFire Edition cards contain a chip called the "Composition Engine", which receives data from a regular Radeon X800 class video card via a DVI input. The chip then merges the data and sends the final output to the monitor.

What graphics cards work with CrossFire?
CrossFire requires a CrossFire Edition graphics card and a compatible standard Radeon (CrossFire Ready) graphics card from the same series. The Radeon® X850 CrossFire Edition card can be paired with any PCI Express Radeon X850 graphics card (Radeon X850 PRO, Radeon X850 XT or Radeon X850 XT Platinum Edition) from ATI or any of its partners including cards previously sold.

The Radeon X800 CrossFire Edition cards can be paired with any PCI Express Radeon X800 graphics card (Radeon X800, Radeon X800 PRO, Radeon X800 XL, Radeon X800 XT or Radeon X800 XT Platinum Edition) from ATI or any of its partners. Because of the backwards compatibility of the platform, there are already a million pluses customer whose are CrossFire Ready.

What is the difference between CrossFire Ready graphics cards and CrossFire Edition graphics cards?
The CrossFire Edition graphics cards include a “compositing engine” chip on-board. This chip takes the partially rendered image from the CrossFire Ready graphics card, and merges it with the partially rendered image from the CrossFire Edition graphics card. The result is a complete frame rendered at up to twice the performance of a single graphics card.

The CrossFire compositing engine is a programmable chip that offers flexible support of different graphics cards, allows a superior feature set (advanced compositing modes), and enables further enhancements to be quickly implemented on next generation products. The CrossFire compositing engine also offers a performance benefit over combining the final image on the GPU.

1 2 3
CrossFire Ready Motherboard CrossFire Ready Graphics
"Slave" card
CrossFire Edition Graphics
"Master" card
Required Required Required
What motherboard is required for a CrossFire system?
A Radeon Xpress 200 CrossFire edition motherboard is the optimal platform for CrossFire. More components will be announced as  "CrossFire Ready" when they become available .
The principal benefits of building on a CrossFire enabled platform are:
  • CrossFire can enable multi-GPU rendering on all applications.
  • CrossFire supports Supertiling which evenly distributes the workload between the two GPUs to improve performance. CrossFire can use multiple GPUs to improve image quality rather than performance with Super antialiasing (AA) modes. Supertiling is only supported on the CrossFire platform.
  • CrossFire is an open platform that supports multiple components and graphics cards that can be mixed and matched in a single system.
PCI Express CrossFire Edition cards: Works with PCI Express cards:

RADEON X850 CrossFire Edition RADEON X850 XT Platinum Edition
RADEON X850 XT
RADEON X850 PRO
RADEON X800 CrossFire Edition RADEON X800 XT  Platinum Edition
RADEON X800 XT
RADEON X800 XL
RADEON X800 PRO
RADEON X800

ATI claims that Crossfire will work with every game, new or old, without specific drivers support. Newer driver updates may profile specific games and force a particular rendering method SuperTiling over Alternate frame rendering (AFR), but the idea is that you'll get at least some multi-GPU benefit on every game, new or old.

The new motherboards and video cards will be available in August or September. In August the next Intel 955X chipset will have the CrossFire technology enabled on the chipset so it will be able to work with the ATI CrossFire Edition video cards.

ASI SKU Models Type
37516 ATI VCX X800XL 256M DDR RETAIL Slave Card
33512 SAP VCX X800PRO 256M DDR RET Slave Card
38160 SAP VCX X800XL U 256M DDR RET Slave Card
34916 SAP VCX X800XL 256M DDR L-box Slave Card
37743 SAP VCX X800XL 512M DDR RETAIL Slave Card
38424 SAP VCX X800 128M DDR Lite Box Slave Card
35322 SAP VCX X800 256M DDR Lite Box Slave Card
35745 SAP VCX X850PRO 256M DDR L-Box Slave Card
34840 SAP VCX X850XT 256M DDR L-Box Slave Card
34913 SAP VCX X850XT 256M DDR L-Box Slave Card
35122 SAP VCX X850XT 256M DDR L-Box Slave Card
The Intel solution also has support for ATI’s Integrated Graphics Solution, meaning that it is ultimately possible to drive six monitors or  displays from the same system. If you are optimizing for more displays and you will not be able to run CrossFire when you are using all six video ports. CrossFire can only support three displays when enabled, as the dongle that connects the CrossFire Edition card to the slave card, taking up one of the DVI ports on the CrossFire Edition video card. Only the Intel chipset will include ATI's Radeon Xpress 200 integrated graphics processor. The IGP's presence will allow the chipset to power up to six monitors thanks to ATI's SurroundView technology.
Here are some CrossFire™ Ready Motherboards

P5RD2-MVP Deluxe

LP UT RD480-DR

K8AMVP PRO

8AMVP PRO

RD400-A73

RD480-A72

PA1 VA

KA1 VA

MS 7194
   

  • Supertiling — The screen is split up into 32x32 tiles and the workload is distributed according to a checkerboard-style pattern, with one card taking what would be the blue squares and the other the squares that would be red. Splitting up the workload in such relatively small tiles should result in a distribution of the load that's very close to an even split, and it should allow two cards to produce markedly higher fill rates and pixel shader throughputs than a single card. The vertex processing load will be duplicated on each card, however, so that a CrossFire system with supertiling won't likely achieve any higher geometry throughput than a single card. Supertiling will be the default CrossFire mode for all Direct3D applications, but will not work in OpenGL.

     

     

  • Scissor mode — This mode will be familiar from SLI, where NVIDIA calls it split-frame rendering. Scissor mode divides the screen horizontally, giving the top portion of the screen to card A and the bottom portion to card B. The exact proportion of the split is adjusted on the fly as workloads change. This will be CrossFire's default mode for OpenGL and will also work in Direct3D.

     

  • Alternate frame rendering — This one, ATI reminds us, is the mode used by its previous multi-chip solutions, like the Rage Fury MAX. Alternate frame rendering involves buffering a few frames ahead of what's being displayed onscreen, with the cards alternating drawing entire frames. AFR can be enabled on a CrossFire system via ATI's control panel. This mode distributes both fill rate and geometry loads evenly between the cards, allowing for better scaling. ATI says AFR should be an option for both OpenGL and Direct3D applications.

     

  • Super antialiasing — Uniquely, CrossFire rigs may provide image quality benefits even in games where fill rate and geometry throughput isn't normally at a premium via its Super AA capability. Super AA comes courtesy of the CrossFire compositing chip, which can combine images with different sample patterns produced by the two cards. CrossFire AA offers several new antialiasing modes from 8X up to 14X. 8X and 12X AA modes double up on 4X and 6X multisampling, respectively. 10X and 14X AA modes, on the other hand, combine 2X super sampling with 8X and 12X multisampling, respectively. 

 

 

Original Websource: www.asisupport.com (tech support) / www.asipartner.com (corporate website)